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@performance/waterflow-data-preload-check

建议对waterflow子组件进行数据预加载。

滑动丢帧场景下,建议优先修改。

规则配置

// code-linter.json5
{
"rules": {
"@performance/waterflow-data-preload-check": "suggestion",
}
}

选项

该规则无需配置额外选项。

正例

下文中WaterFlowDataSource.ets为依赖代码:

// WaterFlowDataSource.ets

// 实现IDataSource接口的对象,用于瀑布流组件加载数据
export class WaterFlowDataSource implements IDataSource {
private dataArray: number[] = []
private listeners: DataChangeListener[] = []

constructor() {
for (let i = 0; i < 100; i++) {
this.dataArray.push(i)
}
}

// 获取索引对应的数据
public getData(index: number): number {
return this.dataArray[index]
}

// 通知控制器数据重新加载
notifyDataReload(): void {
this.listeners.forEach(listener => {
listener.onDataReloaded()
})
}

// 通知控制器数据增加
notifyDataAdd(index: number): void {
this.listeners.forEach(listener => {
listener.onDataAdd(index)
})
}

// 通知控制器数据变化
notifyDataChange(index: number): void {
this.listeners.forEach(listener => {
listener.onDataChange(index)
})
}

// 通知控制器数据删除
notifyDataDelete(index: number): void {
this.listeners.forEach(listener => {
listener.onDataDelete(index)
})
}

// 通知控制器数据位置变化
notifyDataMove(from: number, to: number): void {
this.listeners.forEach(listener => {
listener.onDataMove(from, to)
})
}

// 获取数据总数
public totalCount(): number {
return this.dataArray.length
}

// 注册改变数据的控制器
registerDataChangeListener(listener: DataChangeListener): void {
if (this.listeners.indexOf(listener) < 0) {
this.listeners.push(listener)
}
}

// 注销改变数据的控制器
unregisterDataChangeListener(listener: DataChangeListener): void {
const pos = this.listeners.indexOf(listener)
if (pos >= 0) {
this.listeners.splice(pos, 1)
}
}

// 增加数据
public add1stItem(): void {
this.dataArray.splice(0, 0, this.dataArray.length)
this.notifyDataAdd(0)
}

// 在数据尾部增加一个元素
public addLastItem(): void {
this.dataArray.splice(this.dataArray.length, 0, this.dataArray.length)
this.notifyDataAdd(this.dataArray.length - 1)
}

// 在指定索引位置增加一个元素
public addItem(index: number): void {
this.dataArray.splice(index, 0, this.dataArray.length)
this.notifyDataAdd(index)
}

// 删除第一个元素
public delete1stItem(): void {
this.dataArray.splice(0, 1)
this.notifyDataDelete(0)
}

// 删除第二个元素
public delete2ndItem(): void {
this.dataArray.splice(1, 1)
this.notifyDataDelete(1)
}

// 删除最后一个元素
public deleteLastItem(): void {
this.dataArray.splice(-1, 1)
this.notifyDataDelete(this.dataArray.length)
}

// 重新加载数据
public reload(): void {
this.dataArray.splice(1, 1)
this.dataArray.splice(3, 2)
this.notifyDataReload()
}
}

下文中Index.ets为正例测试代码,依赖上文中WaterFlowDataSource.ets:

// Index.ets
import { WaterFlowDataSource } from './WaterFlowDataSource'

@Entry
@Component
struct WaterFlowDemo {
@State minSize: number = 80
@State maxSize: number = 180
@State fontSize: number = 24
@State colors: number[] = [0xFFC0CB, 0xDA70D6, 0x6B8E23, 0x6A5ACD, 0x00FFFF, 0x00FF7F]
scroller: Scroller = new Scroller()
dataSource: WaterFlowDataSource = new WaterFlowDataSource()
private itemWidthArray: number[] = []
private itemHeightArray: number[] = []

// 计算FlowItem宽/高
getSize() {
let ret = Math.floor(Math.random() * this.maxSize)
return (ret > this.minSize ? ret : this.minSize)
}

// 设置FlowItem的宽/高数组
setItemSizeArray() {
for (let i = 0; i < 100; i++) {
this.itemWidthArray.push(this.getSize())
this.itemHeightArray.push(this.getSize())
}
}

aboutToAppear() {
this.setItemSizeArray()
}

@Builder
itemFoot() {
Text(`Footer`)
.fontSize(10)

.width(50)
.height(50)
.align(Alignment.Center)
.margin({ top: 2 })
}

build() {
Column({ space: 2 }) {
WaterFlow() {
LazyForEach(this.dataSource, (item: number) => {
FlowItem() {
ReusableFlowItem({ item: item })
}
.onAppear(() => {
// 即将触底时提前增加数据,即执行数据预加载
if (item + 20 == this.dataSource.totalCount()) {
for (let i = 0; i < 100; i++) {
this.dataSource.addLastItem()
}
}
})
.width('100%')
.height(this.itemHeightArray[item % 100])
.backgroundColor(this.colors[item % 5])
}, (item: string) => item)
}
.columnsTemplate('1fr 1fr')
.columnsGap(10)
.rowsGap(5)
.width('100%')
.height('100%')
}
}
}

@Reusable
@Component
struct ReusableFlowItem {
@State item: number = 0

// 从复用缓存中加入到组件树之前调用,可在此处更新组件的状态变量以展示正确的内容
aboutToReuse(params: Record<string, ESObject>) {
this.item = params.item;
}

build() {
Column() {
Text('N' + this.item).fontSize(12).height('16')
Image('res/waterFlowTest (' + this.item % 5 + ').jpg')
.objectFit(ImageFit.Fill)
.width('100%')
.layoutWeight(1)
}
}
}

反例

下文中WaterFlowDataSource.ets为依赖代码:

// WaterFlowDataSource.ets

// 实现IDataSource接口的对象,用于瀑布流组件加载数据
export class WaterFlowDataSource implements IDataSource {
private dataArray: number[] = []
private listeners: DataChangeListener[] = []

constructor() {
for (let i = 0; i < 100; i++) {
this.dataArray.push(i)
}
}

// 获取索引对应的数据
public getData(index: number): number {
return this.dataArray[index]
}

// 通知控制器数据重新加载
notifyDataReload(): void {
this.listeners.forEach(listener => {
listener.onDataReloaded()
})
}

// 通知控制器数据增加
notifyDataAdd(index: number): void {
this.listeners.forEach(listener => {
listener.onDataAdd(index)
})
}

// 通知控制器数据变化
notifyDataChange(index: number): void {
this.listeners.forEach(listener => {
listener.onDataChange(index)
})
}

// 通知控制器数据删除
notifyDataDelete(index: number): void {
this.listeners.forEach(listener => {
listener.onDataDelete(index)
})
}

// 通知控制器数据位置变化
notifyDataMove(from: number, to: number): void {
this.listeners.forEach(listener => {
listener.onDataMove(from, to)
})
}

// 获取数据总数
public totalCount(): number {
return this.dataArray.length
}

// 注册改变数据的控制器
registerDataChangeListener(listener: DataChangeListener): void {
if (this.listeners.indexOf(listener) < 0) {
this.listeners.push(listener)
}
}

// 注销改变数据的控制器
unregisterDataChangeListener(listener: DataChangeListener): void {
const pos = this.listeners.indexOf(listener)
if (pos >= 0) {
this.listeners.splice(pos, 1)
}
}

// 增加数据
public add1stItem(): void {
this.dataArray.splice(0, 0, this.dataArray.length)
this.notifyDataAdd(0)
}

// 在数据尾部增加一个元素
public addLastItem(): void {
this.dataArray.splice(this.dataArray.length, 0, this.dataArray.length)
this.notifyDataAdd(this.dataArray.length - 1)
}

// 在指定索引位置增加一个元素
public addItem(index: number): void {
this.dataArray.splice(index, 0, this.dataArray.length)
this.notifyDataAdd(index)
}

// 删除第一个元素
public delete1stItem(): void {
this.dataArray.splice(0, 1)
this.notifyDataDelete(0)
}

// 删除第二个元素
public delete2ndItem(): void {
this.dataArray.splice(1, 1)
this.notifyDataDelete(1)
}

// 删除最后一个元素
public deleteLastItem(): void {
this.dataArray.splice(-1, 1)
this.notifyDataDelete(this.dataArray.length)
}

// 重新加载数据
public reload(): void {
this.dataArray.splice(1, 1)
this.dataArray.splice(3, 2)
this.notifyDataReload()
}
}

下文中Index.ets为反例测试代码,依赖上文中WaterFlowDataSource.ets:

// Index.ets
import { WaterFlowDataSource } from './WaterFlowDataSource'

@Entry
@Component
struct WaterFlowDemo {
@State minSize: number = 80
@State maxSize: number = 180
@State fontSize: number = 24
@State colors: number[] = [0xFFC0CB, 0xDA70D6, 0x6B8E23, 0x6A5ACD, 0x00FFFF, 0x00FF7F]
scroller: Scroller = new Scroller()
dataSource: WaterFlowDataSource = new WaterFlowDataSource()
private itemWidthArray: number[] = []
private itemHeightArray: number[] = []

// 计算FlowItem宽/高
getSize() {
let ret = Math.floor(Math.random() * this.maxSize)
return (ret > this.minSize ? ret : this.minSize)
}

// 设置FlowItem的宽/高数组
setItemSizeArray() {
for (let i = 0; i < 100; i++) {
this.itemWidthArray.push(this.getSize())
this.itemHeightArray.push(this.getSize())
}
}

aboutToAppear() {
this.setItemSizeArray()
}

@Builder
itemFoot() {
Text(`Footer`)
.fontSize(10)
.backgroundColor(Color.Red)
.width(50)
.height(50)
.align(Alignment.Center)
.margin({ top: 2 })
}

build() {
Column({ space: 2 }) {
WaterFlow() {
LazyForEach(this.dataSource, (item: number) => {
FlowItem() {
ReusableFlowItem({ item: item })
}
.width('100%')
.height(this.itemHeightArray[item % 100])
.backgroundColor(this.colors[item % 5])
}, (item: string) => item)
}
.onReachEnd(() => {
console.info("onReachEnd")
setTimeout(() => {
for (let i = 0; i < 100; i++) {
this.dataSource.addLastItem()
}
}, 1000)
})
.columnsTemplate("1fr 1fr")
.columnsGap(10)
.rowsGap(5)
.backgroundColor(0xFAEEE0)
.width('100%')
.height('100%')
}
}
}

@Reusable
@Component
struct ReusableFlowItem {
@State item: number = 0

// 从复用缓存中加入到组件树之前调用,可在此处更新组件的状态变量以展示正确的内容
aboutToReuse(params: Record<string, ESObject>) {
this.item = params.item;
}

build() {
Column() {
Text("N" + this.item).fontSize(12).height('16')
Image('res/waterFlowTest (' + this.item % 5 + ').jpg')
.objectFit(ImageFit.Fill)
.width('100%')
.layoutWeight(1)
}
}
}

规则集

plugin:@performance/recommended
plugin:@performance/all

Code Linter代码检查规则的配置指导请参考Code Linter代码检查