监听设备上下线(C/C++)
功能介绍
Game Controller Kit提供设备上下线事件监听和查询在线设备信息的功能。注册监听事件后,设备拔插时可获取实时回调通知,同时支持查询当前所有在线设备的具体信息。
业务流程

- 玩家启动游戏。
- 游戏调用OH_GameDevice_RegisterDeviceMonitor接口注册设备状态变化事件监听。
- 玩家插拔设备。
- 终端系统将设备状态变化通知Game Controller Kit。
- Game Controller Kit向游戏反馈设备状态变化。
- 游戏调用OH_GameDevice_GetAllDeviceInfos接口向Game Controller Kit查询所有在线的游戏设备信息。
- Game Controller Kit从终端系统获取所有在线的游戏设备信息。
- 如果不再需要订阅,游戏可以调用OH_GameDevice_UnregisterDeviceMonitor接口取消设备状态变化事件监听。
接口说明
接口详细介绍请参考API参考。
| 接口名 | 描述 |
|---|---|
| GameController_ErrorCode OH_GameDevice_RegisterDeviceMonitor (GameDevice_DeviceMonitorCallback deviceMonitorCallback) | 注册设备状态变化事件的监听回调。 |
| GameController_ErrorCode OH_GameDevice_UnregisterDeviceMonitor (void) | 取消注册设备状态变化事件的监听回调。 |
| GameController_ErrorCode OH_GameDevice_GetAllDeviceInfos (GameDevice_AllDeviceInfos **allDeviceInfos) | 获取所有在线设备的信息。 |
开发步骤
链接动态库
target_link_libraries(entry PUBLIC libohgame_controller.z.so)
导入模块
#include <GameControllerKit/game_device.h>
注册设备上下线监听
调用OH_GameDevice_RegisterDeviceMonitor接口注册设备状态变化监听,获取设备上下线的回调通知。
napi_value DeviceApi::RegisterDeviceMonitor(napi_env env, napi_callback_info info) {
napi_value result;
GameController_ErrorCode errorCode = OH_GameDevice_RegisterDeviceMonitor(DeviceApi::OnDeviceChanged);
if (errorCode != GameController_ErrorCode::GAME_CONTROLLER_SUCCESS) {
OH_LOG_ERROR(LOG_APP, "RegisterDeviceMonitor Failed, %{public}d", errorCode);
napi_create_double(env, errorCode, &result);
return result;
}
OH_LOG_INFO(LOG_APP, "RegisterDeviceMonitor Success");
napi_create_double(env, 0, &result);
return result;
}
void DeviceApi::OnDeviceChanged(const struct GameDevice_DeviceEvent *deviceEvent) {
GameDevice_StatusChangedType type;
OH_GameDevice_DeviceEvent_GetChangedType(deviceEvent, &type);
GameDevice_DeviceInfo *deviceInfo;
OH_GameDevice_DeviceEvent_GetDeviceInfo(deviceEvent, &deviceInfo);
std::string temp = GetDeviceInfoStringForPrint(deviceInfo);
Log::GetInstance()->PrintLog("OnDeviceChanged type[" + std::to_string(type) + "] DeviceInfo" + temp);
OH_LOG_INFO(LOG_APP, "OnDeviceChanged type:%{public}d DeviceInfo:%{public}s", type, temp.c_str());
OH_GameDevice_DestroyDeviceInfo(&deviceInfo);
}
取消注册设备上下线监听
如果不再需要订阅,可以调用OH_GameDevice_UnregisterDeviceMonitor接口取消设备状态变化事件的监听。
napi_value DeviceApi::UnregisterDeviceMonitor(napi_env env, napi_callback_info info) {
napi_value result;
GameController_ErrorCode errorCode = OH_GameDevice_UnregisterDeviceMonitor();
if (errorCode != GameController_ErrorCode::GAME_CONTROLLER_SUCCESS) {
OH_LOG_ERROR(LOG_APP, "UnregisterDeviceMonitor Failed, %{public}d", errorCode);
napi_create_double(env, errorCode, &result);
return result;
}
OH_LOG_INFO(LOG_APP, "UnregisterDeviceMonitor Success");
napi_create_double(env, 0, &result);
return result;
}
查询所有在线设备
调用OH_GameDevice_GetAllDeviceInfos接口,查询所有在线游戏设备的信息。
GameController_ErrorCode DeviceApi::DoQueryAllDeviceInfos() {
GameDevice_AllDeviceInfos *gameDevice_AllDeviceInfos;
// 查询所有在线设备
GameController_ErrorCode errorCode = OH_GameDevice_GetAllDeviceInfos(&gameDevice_AllDeviceInfos);
if (errorCode != GameController_ErrorCode::GAME_CONTROLLER_SUCCESS) {
OH_LOG_ERROR(LOG_APP, "GetAllDeviceInfos Failed, %{public}d", errorCode);
return errorCode;
}
// 依次获取设备信息
int count;
OH_GameDevice_AllDeviceInfos_GetCount(gameDevice_AllDeviceInfos, &count);
Log::GetInstance()->PrintLog("GetAllDeviceInfos Success, the count is " + std::to_string(count));
for (int idx = 0; idx < count; idx++) {
GameDevice_DeviceInfo *deviceInfo;
errorCode = OH_GameDevice_AllDeviceInfos_GetDeviceInfo(gameDevice_AllDeviceInfos, idx, &deviceInfo);
if (errorCode != GameController_ErrorCode::GAME_CONTROLLER_SUCCESS) {
OH_LOG_ERROR(LOG_APP, "OH_GameDevice_AllDeviceInfos_GetDeviceInfo Failed, %{public}d", errorCode);
return errorCode;
}
std::string temp = GetDeviceInfoStringForPrint(deviceInfo);
Log::GetInstance()->PrintLog("AllDeviceInfos[" + std::to_string(idx) + "]" + temp);
OH_LOG_INFO(LOG_APP, "AllDeviceInfos[%{public}d] DeviceInfo: %{public}s", idx, temp.c_str());
OH_GameDevice_DestroyDeviceInfo(&deviceInfo);
}
// 销毁指向设备查询结果的指针
OH_GameDevice_DestroyAllDeviceInfos(&gameDevice_AllDeviceInfos);
OH_LOG_INFO(LOG_APP, "GetAllDeviceInfos Success");
return errorCode;
}
std::string DeviceApi::GetDeviceInfoStringForPrint(GameDevice_DeviceInfo *deviceInfo) {
std::string log;
char *deviceId = NULL;
OH_GameDevice_DeviceInfo_GetDeviceId(deviceInfo, &deviceId);
log.append("deviceId:").append(deviceId);
free(deviceId);
char *name = NULL;
OH_GameDevice_DeviceInfo_GetName(deviceInfo, &name);
log.append(",name:").append(name);
free(name);
int product;
OH_GameDevice_DeviceInfo_GetProduct(deviceInfo, &product);
log.append(",product:").append(std::to_string(product));
int version;
OH_GameDevice_DeviceInfo_GetVersion(deviceInfo, &version);
log.append(",version:").append(std::to_string(version));
char *physicalAddress = NULL;
OH_GameDevice_DeviceInfo_GetPhysicalAddress(deviceInfo, &physicalAddress);
log.append(",physicalAddress:").append(physicalAddress);
free(physicalAddress);
GameDevice_DeviceType type;
OH_GameDevice_DeviceInfo_GetDeviceType(deviceInfo, &type);
log.append(",type:").append(std::to_string(type));
return log;
}