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OffscreenCanvasRenderingContext2D对象

使用OffscreenCanvas在离屏Canvas画布组件上进行绘制,绘制对象可以是矩形、文本、图片等。 离屏,即GPU在当前缓冲区以外新开辟的一个缓冲区。具体请参考OffscreenCanvasRenderingContext2D对象

以下示例创建了一个OffscreenCanvas画布,再在画布上创建一个getContext2d对象,并设置filter属性改变图片样式。

<!-- xxx.hml -->
<div class="container">
<canvas ref="canvas1"></canvas>
<select @change="change()">
<option value="blur(5px)">blur</option>
<option value="grayscale(50%)">grayscale</option>
<option value="hue-rotate(45deg)">hue-rotate</option>
<option value="invert(100%)">invert</option>
<option value="drop-shadow(8px 8px 10px green)">drop-shadow</option>
<option value="brightness(0.4)">brightness</option>
<option value="opacity(0.25)">opacity</option>
<option value="saturate(30%)">saturate</option>
<option value="sepia(60%)">sepia</option>
<option value="contrast(200%)">contrast</option>
</select>
</div>
/* xxx.css */
.container {
width: 100%;
height: 100%;
flex-direction: column;
justify-content: center;
align-items: center;
background-color: #F1F3F5;
}

canvas {
width: 600px;
height: 500px;
background-color: #fdfdfd;
border: 5px solid red;
}

select {
margin-top: 50px;
width: 250px;
height: 100px;
background-color: white;
}
// xxx.js
import promptAction from '@ohos.promptAction';

export default {
data: {
el: null,
ctx: null,
offscreen: null,
offCanvas: null,
img: null,
},
onShow() {
this.ctx = this.$refs.canvas1.getContext('2d');
this.offscreen = new OffscreenCanvas(600, 500);
this.offCanvas = this.offscreen.getContext('2d');
this.img = new Image();
// "common/images/2.png"需要替换为开发者所需的图像资源文件
this.img.src = 'common/images/2.png';
// 图片成功获取触发方法
let _this = this;
this.img.onload = function () {
_this.offCanvas.drawImage(_this.img, 100, 100, 400, 300);
};
this.img.onerror = function () {
promptAction.showToast({ message: 'error', duration: 2000 })
};
var bitmap = this.offscreen.transferToImageBitmap();
this.ctx.transferFromImageBitmap(bitmap);
},
change(e) {
this.offCanvas.filter = e.newValue;
this.offCanvas.drawImage(this.img, 100, 100, 400, 300);
var bitmap = this.offscreen.transferToImageBitmap();
this.ctx.transferFromImageBitmap(bitmap);
},
}

判断位置

使用isPointInPath判断坐标点是否在路径的区域内,使用isPointInStroke判断坐标点是否在路径的边缘线上,并在页面上显示返回结果。

<!-- xxx.hml -->
<div class="container">
<div class="content">
<text>坐标:{{X}}, {{Y}}</text>
<text>In path:{{textValue}}</text>
<text>In stroke:{{textValue1}}</text>
</div>
<canvas ref="canvas"></canvas>
<button onclick="change">Add(50)</button>
</div>
/* xxx.css */
.container {
width: 100%;
height: 100%;
flex-direction: column;
justify-content: center;
align-items: center;
background-color: #F1F3F5;
display: flex;
}

canvas {
width: 600px;
height: 500px;
background-color: #fdfdfd;
border: 5px solid red;
}

.content {
flex-direction: column;
justify-content: center;
align-items: center;
}

text {
font-size: 30px;
width: 300px;
height: 80px;
text-align: center;
}

button {
width: 180px;
height: 75px;
margin-top: 50px;
}
// xxx.js
export default {
data: {
textValue: 0,
textValue1: 0,
X: 0,
Y: 250,
},
onShow() {
let canvas = this.$refs.canvas.getContext('2d');
let offscreen = new OffscreenCanvas(500, 500);
let offscreenCanvasCtx = offscreen.getContext('2d');
let offscreenCanvasCtx1 = offscreen.getContext('2d');
offscreenCanvasCtx1.arc(this.X, this.Y, 2, 0, 6.28);
offscreenCanvasCtx.lineWidth = 20;
offscreenCanvasCtx.rect(200, 150, 200, 200);
offscreenCanvasCtx.stroke();
this.textValue1 = offscreenCanvasCtx.isPointInStroke(this.X, this.Y) ? 'true' : 'false';
this.textValue = offscreenCanvasCtx.isPointInPath(this.X, this.Y) ? 'true' : 'false';
let bitmap = offscreen.transferToImageBitmap();
canvas.transferFromImageBitmap(bitmap);
},
change() {
if (this.X < 500) {
this.X = this.X + 50;
} else {
this.X = 0;
}
let canvas = this.$refs.canvas.getContext('2d');
let offscreen = new OffscreenCanvas(500, 500);
let offscreenCanvasCtx = offscreen.getContext('2d');
let offscreenCanvasCtx1 = offscreen.getContext('2d');
offscreenCanvasCtx1.arc(this.X, this.Y, 1, 0, 6.28)
offscreenCanvasCtx.lineWidth = 20
offscreenCanvasCtx.rect(200, 150, 200, 200);
offscreenCanvasCtx.stroke();
this.textValue1 = offscreenCanvasCtx.isPointInStroke(this.X, this.Y) ? 'true' : 'false';
this.textValue = offscreenCanvasCtx.isPointInPath(this.X, this.Y) ? 'true' : 'false';
let bitmap = offscreen.transferToImageBitmap();
canvas.transferFromImageBitmap(bitmap);
}
}