跳到主要内容

查询和操作自定义节点

NDK提供一系列节点查询、遍历、操作能力,通过使用以下接口,开发者可以高效地访问和操控节点。

以下场景基于接入ArkTS页面章节,创建前置工程。

查询节点uniqueId及通过uniqueId获取节点信息

uniqueId是系统分配的唯一标识的节点Id。

从API version 20开始,使用OH_ArkUI_NodeUtils_GetNodeUniqueId接口,可以获取目标节点的uniqueId。使用OH_ArkUI_NodeUtils_GetNodeHandleByUniqueId接口,可以通过uniqueId获取目标节点的指针。

ArkUI_NativeNodeAPI_1* nodeAPI = NativeModuleInstance::GetInstance()->GetNativeNodeAPI();
ArkUI_NodeHandle testNode = nodeAPI->createNode(ARKUI_NODE_COLUMN);
ArkUI_NumberValue value[] = {VALUE_1};
ArkUI_AttributeItem item = {value, sizeof(value) / sizeof(ArkUI_NumberValue)};
value[0].f32 = VALUE_2;
nodeAPI->setAttribute(testNode, NODE_WIDTH, &item);
nodeAPI->setAttribute(testNode, NODE_HEIGHT, &item);
struct IdList {
int32_t id = -1;
};
IdList *idl = new IdList;
int32_t uid = -1;
OH_ArkUI_NodeUtils_GetNodeUniqueId(testNode, &uid);
idl->id = uid;
auto button = nodeAPI->createNode(ARKUI_NODE_BUTTON);
value[0].f32 = VALUE_3;
nodeAPI->setAttribute(button, NODE_WIDTH, &item);
nodeAPI->setAttribute(button, NODE_HEIGHT, &item);
nodeAPI->addChild(testNode, button);
nodeAPI->registerNodeEvent(button, NODE_ON_CLICK, 1, idl);
OH_LOG_Print(LOG_APP, LOG_WARN, LOG_PRINT, "GetNodeUniqueId", "GetNodeHandleByUniqueId success1");
nodeAPI->registerNodeEventReceiver([](ArkUI_NodeEvent *event) {
auto targetId = OH_ArkUI_NodeEvent_GetTargetId(event);
if (targetId == 1) {
auto idl = (IdList *)OH_ArkUI_NodeEvent_GetUserData(event);
ArkUI_NodeHandle Test_Column;
auto ec = OH_ArkUI_NodeUtils_GetNodeHandleByUniqueId(idl->id, &Test_Column);
if (ec == 0) {
OH_LOG_Print(LOG_APP, LOG_WARN, LOG_PRINT, "GetNodeUniqueId", "GetNodeHandleByUniqueId success");
}
}
});

通过用户id获取节点信息

使用OH_ArkUI_NodeUtils_GetAttachedNodeHandleById接口,可以通过用户设置的id获取目标节点的指针。

  1. ArkTS侧接入Native组件。

    import nativeNode from 'libentry.so';
    import { NodeContent } from '@kit.ArkUI';

    @Entry
    @Component
    struct GetNodeById {
    private rootSlot = new NodeContent();

    aboutToAppear(): void {
    nativeNode.createUserIdNode(this.rootSlot);
    }

    build() {
    Scroll() {
    Column({ space: 15 }) {
    Column() {
    ContentSlot(this.rootSlot)
    }
    }
    .width('100%')
    }.scrollBarColor(Color.Transparent)
    }
    }
  2. 新建GetNodeByIdExample.h文件,在其中创建Text节点并设置id属性,通过OH_ArkUI_NodeUtils_GetAttachedNodeHandleById接口拿到节点。

    // GetNodeByIdExample.h
    #ifndef MYAPPLICATION_GETNODEBYID_H
    #define MYAPPLICATION_GETNODEBYID_H

    #include "ArkUINode.h"
    #include <hilog/log.h>

    namespace NativeModule {

    std::shared_ptr<ArkUIBaseNode> CreateGetNodeByIdExample()
    {
    auto nodeAPI = NativeModuleInstance::GetInstance()->GetNativeNodeAPI();

    // 创建传入事件节点结构体
    struct A {
    ArkUI_NodeHandle node;
    };
    A* a = new A;

    // 创建根节点Scroll
    ArkUI_NodeHandle scroll = nodeAPI->createNode(ARKUI_NODE_SCROLL);
    ArkUI_NumberValue length_value[] = {{.f32 = 480}};
    ArkUI_AttributeItem length_item = {length_value, sizeof(length_value) / sizeof(ArkUI_NumberValue)};
    nodeAPI->setAttribute(scroll, NODE_WIDTH, &length_item);
    ArkUI_NumberValue length_value1[] = {{.f32 = 650}};
    ArkUI_AttributeItem length_item1 = {length_value1, sizeof(length_value1) / sizeof(ArkUI_NumberValue)};
    nodeAPI->setAttribute(scroll, NODE_HEIGHT, &length_item1);
    ArkUI_AttributeItem scroll_id = {.string = "Scroll_CAPI"};
    nodeAPI->setAttribute(scroll, NODE_ID, &scroll_id);

    // 创建Column
    ArkUI_NodeHandle column = nodeAPI->createNode(ARKUI_NODE_COLUMN);
    ArkUI_NumberValue value[] = {480};
    ArkUI_AttributeItem item = {value, sizeof(value) / sizeof(ArkUI_NumberValue)};
    nodeAPI->setAttribute(column, NODE_WIDTH, &item);
    ArkUI_NumberValue column_bc[] = {{.u32 = 0xFFF00BB}};
    ArkUI_AttributeItem column_item = {column_bc, 1};
    nodeAPI->setAttribute(column, NODE_BACKGROUND_COLOR, &column_item);
    ArkUI_AttributeItem column_id = {.string = "Column_CAPI"};
    nodeAPI->setAttribute(column, NODE_ID, &column_id);

    // 创建Text
    ArkUI_NodeHandle text0 = nodeAPI->createNode(ARKUI_NODE_TEXT);
    ArkUI_NumberValue text_width[] = {300};
    ArkUI_AttributeItem text_item0 = {text_width, sizeof(text_width) / sizeof(ArkUI_NumberValue)};
    nodeAPI->setAttribute(text0, NODE_WIDTH, &text_item0);
    ArkUI_NumberValue text_height[] = {50};
    ArkUI_AttributeItem text_item1 = {text_height, sizeof(text_height) / sizeof(ArkUI_NumberValue)};
    nodeAPI->setAttribute(text0, NODE_HEIGHT, &text_item1);
    ArkUI_AttributeItem text_item = {.string = "示例Text节点"};
    nodeAPI->setAttribute(text0, NODE_TEXT_CONTENT, &text_item);
    ArkUI_NumberValue margin[] = {10};
    ArkUI_AttributeItem item_margin = {margin, sizeof(margin) / sizeof(ArkUI_NumberValue)};
    nodeAPI->setAttribute(text0, NODE_MARGIN, &item_margin);
    ArkUI_AttributeItem text0_id = {.string = "Text0_CAPI"};
    nodeAPI->setAttribute(text0, NODE_ID, &text0_id);
    a->node = text0;

    // 创建Row
    ArkUI_NodeHandle row0 = nodeAPI->createNode(ARKUI_NODE_ROW);
    ArkUI_NumberValue width_value[] = {{.f32=330}};
    ArkUI_AttributeItem width_item = {width_value, sizeof(width_value) / sizeof(ArkUI_NumberValue)};
    nodeAPI->setAttribute(row0, NODE_WIDTH, &width_item);
    nodeAPI->setAttribute(row0, NODE_HEIGHT, &text_item1);
    nodeAPI->setAttribute(row0, NODE_MARGIN, &item_margin);

    // 创建Button
    ArkUI_NodeHandle bt0 = nodeAPI->createNode(ARKUI_NODE_BUTTON);
    ArkUI_NumberValue btn_width[] = {150};
    ArkUI_AttributeItem btn_item0 = {btn_width, sizeof(btn_width) / sizeof(ArkUI_NumberValue)};
    nodeAPI->setAttribute(bt0, NODE_WIDTH, &btn_item0);
    nodeAPI->setAttribute(bt0, NODE_HEIGHT, &text_item1);
    nodeAPI->setAttribute(bt0, NODE_MARGIN, &item_margin);
    ArkUI_AttributeItem bt0_item = {.string = "GetAttachedNodeHandleById"};
    nodeAPI->setAttribute(bt0, NODE_BUTTON_LABEL, &bt0_item);
    nodeAPI->registerNodeEvent(bt0, NODE_ON_CLICK, 0, a);

    // 注册事件
    auto onClick = [](ArkUI_NodeEvent *event) {
    ArkUI_NodeHandle node = OH_ArkUI_NodeEvent_GetNodeHandle(event);
    auto nodeAPI = NativeModuleInstance::GetInstance()->GetNativeNodeAPI();

    if (OH_ArkUI_NodeEvent_GetTargetId(event) == 0) { // GetAttachedNodeHandleById
    A* a = (A*)OH_ArkUI_NodeEvent_GetUserData(event);
    ArkUI_NodeHandle node = nullptr;
    auto res = OH_ArkUI_NodeUtils_GetAttachedNodeHandleById("Text0_CAPI", &node);
    if (node == a->node) {
    OH_LOG_Print(LOG_APP, LOG_INFO, 0xFF00, "GetNodeByIdExample", "get Text0_CAPI success");
    } else {
    OH_LOG_Print(LOG_APP, LOG_ERROR, 0xFF00, "GetNodeByIdExample", "get Text0_CAPI failed");
    }
    }
    };
    nodeAPI->registerNodeEventReceiver(onClick);

    // 节点添加
    nodeAPI->addChild(scroll, column);
    nodeAPI->addChild(column, text0);
    nodeAPI->addChild(column, row0);
    nodeAPI->addChild(row0, bt0);

    return std::make_shared<ArkUINode>(scroll);
    }
    } // namespace NativeModule

    #endif // MYAPPLICATION_GETNODEBYID_H
  3. 在NativeEntry.cpp中,挂载Native节点。

    // NativeEntry.cpp
    #include <arkui/native_node_napi.h>
    #include <hilog/log.h>
    #include <js_native_api.h>
    #include "NativeEntry.h"
    #include "MoveToExample.h"
    #include "GetNodeByIdExample.h"


    namespace NativeModule {
    // ...
    static napi_value CreateNativeRoot(napi_env env, napi_callback_info info, const char *who, MakeNodeFn makeNodeFn)
    {
    size_t argc = 1;
    napi_value args[1] = {nullptr};

    napi_get_cb_info(env, info, &argc, args, nullptr, nullptr);

    // 获取NodeContent
    ArkUI_NodeContentHandle contentHandle;
    OH_ArkUI_GetNodeContentFromNapiValue(env, args[0], &contentHandle);
    if (contentHandle == nullptr) {
    OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, K_LOG_DOMAIN,
    "%{public}s nodeContentHandle is null", who);
    return nullptr;
    }
    NativeEntry::GetInstance()->SetContentHandle(contentHandle);

    // 创建节点
    auto node = makeNodeFn();

    // 保持Native侧对象到管理类中,维护生命周期。
    NativeEntry::GetInstance()->SetRootNode(node);
    return nullptr;
    }

    napi_value DestroyNativeRoot(napi_env env, napi_callback_info info)
    {
    // 从管理类中释放Native侧对象。
    NativeEntry::GetInstance()->DisposeRootNode();
    return nullptr;
    }
    // ...
    } // namespace NativeModule
  4. 运行程序,点击按钮,打印节点获取成功信息。

移动节点

使用OH_ArkUI_NodeUtils_MoveTo接口,可以将Native节点移动到新的父节点下,从而按需改变节点树结构。

当前仅支持以下类型的ArkUI_NodeType进行移动操作:ARKUI_NODE_STACK、ARKUI_NODE_XCOMPONENT、ARKUI_NODE_EMBEDDED_COMPONENT。对于其他类型的节点,移动操作不会生效。

  1. ArkTS侧接入Native组件。

    // MoveTo.ets
    import nativeNode from 'libentry.so';
    import { NodeContent } from '@kit.ArkUI';

    @Entry
    @Component
    struct MoveTo {
    private rootSlot = new NodeContent();

    aboutToAppear(): void {
    nativeNode.createMoveToNode(this.rootSlot);
    }

    build() {
    Scroll() {
    Column({ space: 15 }) {
    Column() {
    ContentSlot(this.rootSlot)
    }
    }
    .width('100%')
    }.scrollBarColor(Color.Transparent)
    }
    }
  2. 新建MoveTo.h文件,在其中创建Stack节点,通过OH_ArkUI_NodeUtils_MoveTo接口移动Stack节点。

    // MoveToExample.h
    #ifndef MYAPPLICATION_MOVETO_H
    #define MYAPPLICATION_MOVETO_H

    #include "ArkUINode.h"
    #include <hilog/log.h>

    namespace NativeModule {

    std::shared_ptr<ArkUIBaseNode> CreateMoveToExample()
    {
    auto nodeAPI = NativeModuleInstance::GetInstance()->GetNativeNodeAPI();

    // 创建传入事件节点结构体
    struct A {
    ArkUI_NodeHandle node;
    ArkUI_NodeHandle targetParent;
    };
    A* a = new A;

    // 创建根节点Scroll
    ArkUI_NodeHandle scroll = nodeAPI->createNode(ARKUI_NODE_SCROLL);
    ArkUI_NumberValue length_value[] = {{.f32 = 480}};
    ArkUI_AttributeItem length_item = {length_value, sizeof(length_value) / sizeof(ArkUI_NumberValue)};
    nodeAPI->setAttribute(scroll, NODE_WIDTH, &length_item);
    ArkUI_NumberValue length_value1[] = {{.f32 = 650}};
    ArkUI_AttributeItem length_item1 = {length_value1, sizeof(length_value1) / sizeof(ArkUI_NumberValue)};
    nodeAPI->setAttribute(scroll, NODE_HEIGHT, &length_item1);
    ArkUI_AttributeItem scroll_id = {.string = "Scroll_CAPI"};
    nodeAPI->setAttribute(scroll, NODE_ID, &scroll_id);

    // 创建Column
    ArkUI_NodeHandle column = nodeAPI->createNode(ARKUI_NODE_COLUMN);
    ArkUI_NumberValue value[] = {480};
    ArkUI_AttributeItem item = {value, sizeof(value) / sizeof(ArkUI_NumberValue)};
    nodeAPI->setAttribute(column, NODE_WIDTH, &item);
    ArkUI_AttributeItem column_id = {.string = "Column_CAPI"};
    nodeAPI->setAttribute(column, NODE_ID, &column_id);

    // 创建Row
    ArkUI_NumberValue text_height[] = {50};
    ArkUI_AttributeItem text_item1 = {text_height, sizeof(text_height) / sizeof(ArkUI_NumberValue)};
    ArkUI_NumberValue margin[] = {10};
    ArkUI_AttributeItem item_margin = {margin, sizeof(margin) / sizeof(ArkUI_NumberValue)};
    ArkUI_NodeHandle row0 = nodeAPI->createNode(ARKUI_NODE_ROW);
    ArkUI_NumberValue width_value[] = {{.f32=330}};
    ArkUI_AttributeItem width_item = {width_value, sizeof(width_value) / sizeof(ArkUI_NumberValue)};
    nodeAPI->setAttribute(row0, NODE_WIDTH, &width_item);
    nodeAPI->setAttribute(row0, NODE_HEIGHT, &text_item1);
    nodeAPI->setAttribute(row0, NODE_MARGIN, &item_margin);

    ArkUI_NodeHandle row1 = nodeAPI->createNode(ARKUI_NODE_ROW);
    nodeAPI->setAttribute(row1, NODE_WIDTH, &width_item);
    nodeAPI->setAttribute(row1, NODE_HEIGHT, &text_item1);
    nodeAPI->setAttribute(row1, NODE_MARGIN, &item_margin);
    a->targetParent = row1;

    ArkUI_NodeHandle row2 = nodeAPI->createNode(ARKUI_NODE_ROW);
    nodeAPI->setAttribute(row2, NODE_WIDTH, &width_item);
    nodeAPI->setAttribute(row2, NODE_HEIGHT, &text_item1);
    nodeAPI->setAttribute(row2, NODE_MARGIN, &item_margin);

    // 创建Stack
    ArkUI_NodeHandle stack0 = nodeAPI->createNode(ARKUI_NODE_STACK);
    ArkUI_NumberValue stack_value[] = {{.f32=50}};
    ArkUI_AttributeItem stack_item1 = {stack_value, sizeof(width_value) / sizeof(ArkUI_NumberValue)};
    nodeAPI->setAttribute(stack0, NODE_WIDTH, &stack_item1);
    nodeAPI->setAttribute(stack0, NODE_HEIGHT, &stack_item1);
    ArkUI_NumberValue stack_bc[] = {{.u32 = 0xFFFFB6C1}};
    ArkUI_AttributeItem stack_item2 = {stack_bc, 1};
    nodeAPI->setAttribute(stack0, NODE_BACKGROUND_COLOR, &stack_item2);
    a->node = stack0;

    ArkUI_NodeHandle stack1 = nodeAPI->createNode(ARKUI_NODE_STACK);
    nodeAPI->setAttribute(stack1, NODE_WIDTH, &stack_item1);
    nodeAPI->setAttribute(stack1, NODE_HEIGHT, &stack_item1);
    ArkUI_NumberValue stack_bc1[] = {{.u32 = 0xFF6495ED}};
    ArkUI_AttributeItem stack_item3 = {stack_bc1, 1};
    nodeAPI->setAttribute(stack1, NODE_BACKGROUND_COLOR, &stack_item3);

    ArkUI_NodeHandle stack2 = nodeAPI->createNode(ARKUI_NODE_STACK);
    nodeAPI->setAttribute(stack2, NODE_WIDTH, &stack_item1);
    nodeAPI->setAttribute(stack2, NODE_HEIGHT, &stack_item1);
    ArkUI_NumberValue stack_bc2[] = {{.u32 = 0xFF90EE90}};
    ArkUI_AttributeItem stack_item4 = {stack_bc2, 1};
    nodeAPI->setAttribute(stack2, NODE_BACKGROUND_COLOR, &stack_item4);

    ArkUI_NodeHandle stack3 = nodeAPI->createNode(ARKUI_NODE_STACK);
    nodeAPI->setAttribute(stack3, NODE_WIDTH, &stack_item1);
    nodeAPI->setAttribute(stack3, NODE_HEIGHT, &stack_item1);
    nodeAPI->setAttribute(stack3, NODE_BACKGROUND_COLOR, &stack_item2);

    ArkUI_NodeHandle stack4 = nodeAPI->createNode(ARKUI_NODE_STACK);
    nodeAPI->setAttribute(stack4, NODE_WIDTH, &stack_item1);
    nodeAPI->setAttribute(stack4, NODE_HEIGHT, &stack_item1);
    nodeAPI->setAttribute(stack4, NODE_BACKGROUND_COLOR, &stack_item3);

    ArkUI_NodeHandle stack5 = nodeAPI->createNode(ARKUI_NODE_STACK);
    nodeAPI->setAttribute(stack5, NODE_WIDTH, &stack_item1);
    nodeAPI->setAttribute(stack5, NODE_HEIGHT, &stack_item1);
    nodeAPI->setAttribute(stack5, NODE_BACKGROUND_COLOR, &stack_item4);

    // 创建Button
    ArkUI_NodeHandle bt0 = nodeAPI->createNode(ARKUI_NODE_BUTTON);
    ArkUI_NumberValue btn_width[] = {150};
    ArkUI_AttributeItem btn_item0 = {btn_width, sizeof(btn_width) / sizeof(ArkUI_NumberValue)};
    nodeAPI->setAttribute(bt0, NODE_WIDTH, &btn_item0);
    nodeAPI->setAttribute(bt0, NODE_HEIGHT, &text_item1);
    nodeAPI->setAttribute(bt0, NODE_MARGIN, &item_margin);
    ArkUI_AttributeItem bt0_item = {.string = "MoveTo"};
    nodeAPI->setAttribute(bt0, NODE_BUTTON_LABEL, &bt0_item);
    nodeAPI->registerNodeEvent(bt0, NODE_ON_CLICK, 0, a);

    // 注册事件
    auto onClick = [](ArkUI_NodeEvent *event) {
    ArkUI_NodeHandle node = OH_ArkUI_NodeEvent_GetNodeHandle(event);
    auto nodeAPI = NativeModuleInstance::GetInstance()->GetNativeNodeAPI();

    if (OH_ArkUI_NodeEvent_GetTargetId(event) == 0) { // MoveTo
    A* a = (A*)OH_ArkUI_NodeEvent_GetUserData(event);
    auto res = OH_ArkUI_NodeUtils_MoveTo(a->node, a->targetParent, 2);
    }
    };
    nodeAPI->registerNodeEventReceiver(onClick);

    // 节点添加
    nodeAPI->addChild(scroll, column);
    nodeAPI->addChild(column, row0);
    nodeAPI->addChild(column, row1);
    nodeAPI->addChild(column, row2);
    nodeAPI->addChild(row0, stack0);
    nodeAPI->addChild(row0, stack1);
    nodeAPI->addChild(row0, stack2);
    nodeAPI->addChild(row1, stack3);
    nodeAPI->addChild(row1, stack4);
    nodeAPI->addChild(row1, stack5);
    nodeAPI->addChild(row2, bt0);

    return std::make_shared<ArkUINode>(scroll);
    }
    } // namespace NativeModule

    #endif // MYAPPLICATION_MOVETO_H
  3. 在NativeEntry.cpp中,挂载Native节点。

    // NativeEntry.cpp
    #include <arkui/native_node_napi.h>
    #include <hilog/log.h>
    #include <js_native_api.h>
    #include "NativeEntry.h"
    #include "MoveToExample.h"
    #include "GetNodeByIdExample.h"


    namespace NativeModule {
    // ...
    static napi_value CreateNativeRoot(napi_env env, napi_callback_info info, const char *who, MakeNodeFn makeNodeFn)
    {
    size_t argc = 1;
    napi_value args[1] = {nullptr};

    napi_get_cb_info(env, info, &argc, args, nullptr, nullptr);

    // 获取NodeContent
    ArkUI_NodeContentHandle contentHandle;
    OH_ArkUI_GetNodeContentFromNapiValue(env, args[0], &contentHandle);
    if (contentHandle == nullptr) {
    OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, K_LOG_DOMAIN,
    "%{public}s nodeContentHandle is null", who);
    return nullptr;
    }
    NativeEntry::GetInstance()->SetContentHandle(contentHandle);

    // 创建节点
    auto node = makeNodeFn();

    // 保持Native侧对象到管理类中,维护生命周期。
    NativeEntry::GetInstance()->SetRootNode(node);
    return nullptr;
    }

    napi_value DestroyNativeRoot(napi_env env, napi_callback_info info)
    {
    // 从管理类中释放Native侧对象。
    NativeEntry::GetInstance()->DisposeRootNode();
    return nullptr;
    }
    // ...
    } // namespace NativeModule
  4. 运行程序,点击按钮,Stack节点会移动到目标位置。

在当前即时帧触发节点属性更新

从API version 21开始,使用OH_ArkUI_NativeModule_InvalidateAttributes接口,在当前帧即时触发节点属性更新,避免组件切换过程中出现闪烁。

  1. ArkTS侧接入Native组件。

    import testNapi from 'libentry.so';
    import { NodeContent } from '@kit.ArkUI';

    @Component
    struct ImageContent {
    private nodeContent: NodeContent = new NodeContent();

    aboutToAppear() {
    // 通过C-API创建节点,并添加到管理器nodeContent上
    testNapi.createNativeNode(this.nodeContent);
    }
    build() {
    Column() {
    // 显示nodeContent管理器里存放的Native侧的组件
    ContentSlot(this.nodeContent)
    }
    }
    }

    @Entry
    @Component
    struct Index {
    @State message: string = 'Hello World';
    @State showParent: boolean = true;
    build() {
    Row() {
    Column() {
    // $r('app.string.Switch')需要替换为开发者所需的资源文件。
    Button($r('app.string.Switch')).onClick(()=>{
    this.showParent = !this.showParent;
    }).margin(20)
    if(this.showParent) {
    ImageContent()
    } else {
    ImageContent()
    }
    }
    .width('100%')
    }
    .height('100%')
    }
    }
  2. 新建Attribute_util.h用于设置组件属性。

    #ifndef MYAPPLICATION_ATTRIBUTE_UTIL_H
    #define MYAPPLICATION_ATTRIBUTE_UTIL_H

    #include <arkui/native_node.h>
    #include <cstdint>
    #include <string>
    class AttributeUtil {
    public:
    ArkUI_NativeNodeAPI_1 *api_;
    ArkUI_NodeHandle node_;
    AttributeUtil(ArkUI_NodeHandle node, ArkUI_NativeNodeAPI_1 *api)
    {
    this->node_ = node;
    api_ = api;
    }
    int32_t Width(float width)
    {
    ArkUI_NumberValue NODE_WIDTH_value[] = {width};
    ArkUI_AttributeItem NODE_WIDTH_Item = {NODE_WIDTH_value, 1};
    return api_->setAttribute(node_, NODE_WIDTH, &NODE_WIDTH_Item);
    }
    int32_t Height(float height)
    {
    ArkUI_NumberValue NODE_HEIGHT_value[] = {height};
    ArkUI_AttributeItem NODE_HEIGHT_Item = {NODE_HEIGHT_value, 1};
    return api_->setAttribute(node_, NODE_HEIGHT, &NODE_HEIGHT_Item);
    }
    int32_t ImageSrc(std::string src)
    {
    ArkUI_AttributeItem NODE_IMAGE_SRC_VALUE = {.string = src.c_str()};
    return api_->setAttribute(node_, NODE_IMAGE_SRC, &NODE_IMAGE_SRC_VALUE);
    }
    int32_t ImageSyncLoad()
    {
    ArkUI_NumberValue NODE_TRANSLATE_ITEM_VALUE[] = {{.i32 = 1}};
    ArkUI_AttributeItem NODE_BORDER_WIDTH_ITEM = {NODE_TRANSLATE_ITEM_VALUE, 1};
    return api_->setAttribute(node_, NODE_IMAGE_SYNC_LOAD, &NODE_BORDER_WIDTH_ITEM);
    }
    };
    #endif // MYAPPLICATION_ATTRIBUTE_UTIL_H
  3. 在nai_init.cpp中,挂载Native节点。

    #include "Attribute_util.h"
    #include "napi/native_api.h"
    #include <arkui/native_interface.h>
    #include <arkui/native_node.h>
    #include <arkui/native_node_napi.h>
    #include <hilog/log.h>
    #include <js_native_api.h>
    #include <js_native_api_types.h>
    // ...
    const unsigned int NUMBER_2 = 2;
    const unsigned int NUMBER_WIDTH = 100;
    const unsigned int NUMBER_HEIGHT = 100;

    static napi_value Add(napi_env env, napi_callback_info info)
    {
    size_t argc = NUMBER_2;
    napi_value args[NUMBER_2] = {nullptr};

    napi_get_cb_info(env, info, &argc, args, nullptr, nullptr);

    napi_valuetype valuetype0;
    napi_typeof(env, args[0], &valuetype0);

    napi_valuetype valuetype1;
    napi_typeof(env, args[1], &valuetype1);

    double value0;
    napi_get_value_double(env, args[0], &value0);

    double value1;
    napi_get_value_double(env, args[1], &value1);

    napi_value sum;
    napi_create_double(env, value0 + value1, &sum);

    return sum;
    }

    static ArkUI_NativeNodeAPI_1 *nodeAPI = nullptr;

    static napi_value NAPI_Global_createNativeNode(napi_env env, napi_callback_info info)
    {
    size_t argc = 1;
    napi_value args[1] = {nullptr};
    napi_get_cb_info(env, info, &argc, args, nullptr, nullptr);
    ArkUI_NodeContentHandle contentHandle;
    OH_ArkUI_GetNodeContentFromNapiValue(env, args[0], &contentHandle);
    OH_ArkUI_GetModuleInterface(ARKUI_NATIVE_NODE, ArkUI_NativeNodeAPI_1, nodeAPI);
    // 创建Image组件
    auto imageNode = nodeAPI->createNode(ARKUI_NODE_IMAGE);
    AttributeUtil imageNodeAttr(imageNode, nodeAPI);
    // 设置image组件属性
    imageNodeAttr.ImageSrc("resources/base/media/startIcon.png");
    imageNodeAttr.ImageSyncLoad();
    imageNodeAttr.Width(NUMBER_WIDTH);
    imageNodeAttr.Height(NUMBER_HEIGHT);
    // 在当前即时帧触发节点属性更新
    OH_ArkUI_NativeModule_InvalidateAttributes(imageNode);
    // 挂载image组件到组件树
    OH_ArkUI_NodeContent_AddNode(contentHandle, imageNode);
    return nullptr;
    }

    EXTERN_C_START
    static napi_value Init(napi_env env, napi_value exports)
    {
    napi_property_descriptor desc[] = {
    {"add", nullptr, Add, nullptr, nullptr, nullptr, napi_default, nullptr},
    {"createNativeNode", nullptr, NAPI_Global_createNativeNode, nullptr, nullptr, nullptr, napi_default, nullptr},
    // ...
    };
    napi_define_properties(env, exports, sizeof(desc) / sizeof(desc[0]), desc);
    return exports;
    }
    EXTERN_C_END

    static napi_module demoModule = {
    .nm_version = 1,
    .nm_flags = 0,
    .nm_filename = nullptr,
    .nm_register_func = Init,
    .nm_modname = "entry",
    .nm_priv = ((void*)0),
    .reserved = { 0 },
    };

    extern "C" __attribute__((constructor)) void RegisterEntryModule(void)
    {
    napi_module_register(&demoModule);
    }
  4. 运行程序,点击按钮,切换图片正常展示。

用不同的展开模式获取对应下标的子节点

NDK支持通过不同的展开方式获取目标节点下的有效节点信息。例如,在LazyForEach场景下,可以处理存在多个子节点的情况。

从API version 20开始,使用OH_ArkUI_NodeUtils_GetFirstChildIndexWithoutExpand接口,可以获取目标节点的第一个存在于组件树的节点。使用OH_ArkUI_NodeUtils_GetLastChildIndexWithoutExpand接口,可以获取目标节点的最后一个存在于组件树的节点。OH_ArkUI_NodeUtils_GetChildWithExpandMode接口,可以通过不同的节点展开模式获取对应下标的子节点。

节点展开方式请参考ArkUI_ExpandMode,此处推荐使用ARKUI_LAZY_EXPAND懒展开方式,智能识别对应场景。

  1. 通过ArkTS构造LazyForEach及ArkTS的下树节点展开场景。

    import { NodeController, FrameNode, UIContext, BuilderNode, ExpandMode, LengthUnit } from '@kit.ArkUI';

    const TEST_TAG: string = "FrameNode ";

    // BasicDataSource实现了IDataSource接口,用于管理listener监听,以及通知LazyForEach数据更新
    class BasicDataSource implements IDataSource {
    private listeners: DataChangeListener[] = [];
    private originDataArray: string[] = [];

    public totalCount(): number {
    return 0;
    }

    public getData(index: number): string {
    return this.originDataArray[index];
    }

    // 该方法为框架侧调用,为LazyForEach组件向其数据源处添加listener监听
    registerDataChangeListener(listener: DataChangeListener): void {
    if (this.listeners.indexOf(listener) < 0) {
    console.info('add listener');
    this.listeners.push(listener);
    }
    }

    // 该方法为框架侧调用,为对应的LazyForEach组件在数据源处去除listener监听
    unregisterDataChangeListener(listener: DataChangeListener): void {
    const pos = this.listeners.indexOf(listener);
    if (pos >= 0) {
    console.info('remove listener');
    this.listeners.splice(pos, 1);
    }
    }

    // 通知LazyForEach组件需要重载所有子组件
    notifyDataReload(): void {
    this.listeners.forEach(listener => {
    listener.onDataReloaded();
    })
    }

    // 通知LazyForEach组件需要在index对应索引处添加子组件
    notifyDataAdd(index: number): void {
    this.listeners.forEach(listener => {
    listener.onDataAdd(index);
    // 写法2:listener.onDatasetChange([{type: DataOperationType.ADD, index: index}]);
    })
    }

    // 通知LazyForEach组件在index对应索引处数据有变化,需要重建该子组件
    notifyDataChange(index: number): void {
    this.listeners.forEach(listener => {
    listener.onDataChange(index);
    // 写法2:listener.onDatasetChange([{type: DataOperationType.CHANGE, index: index}]);
    })
    }

    // 通知LazyForEach组件需要在index对应索引处删除该子组件
    notifyDataDelete(index: number): void {
    this.listeners.forEach(listener => {
    listener.onDataDelete(index);
    // 写法2:listener.onDatasetChange([{type: DataOperationType.DELETE, index: index}]);
    })
    }

    // 通知LazyForEach组件将from索引和to索引处的子组件进行交换
    notifyDataMove(from: number, to: number): void {
    this.listeners.forEach(listener => {
    listener.onDataMove(from, to);
    // 写法2:listener.onDatasetChange(
    // [{type: DataOperationType.EXCHANGE, index: {start: from, end: to}}]);
    })
    }

    notifyDatasetChange(operations: DataOperation[]): void {
    this.listeners.forEach(listener => {
    listener.onDatasetChange(operations);
    })
    }
    }

    class MyDataSource extends BasicDataSource {
    private dataArray: string[] = []

    public totalCount(): number {
    return this.dataArray.length;
    }

    public getData(index: number): string {
    return this.dataArray[index];
    }

    public addData(index: number, data: string): void {
    this.dataArray.splice(index, 0, data);
    this.notifyDataAdd(index);
    }

    public pushData(data: string): void {
    this.dataArray.push(data);
    this.notifyDataAdd(this.dataArray.length - 1);
    }
    }

    class Params {
    data: MyDataSource | null = null;
    scroller: Scroller | null = null;
    constructor(data: MyDataSource, scroller: Scroller) {
    this.data = data;
    this.scroller = scroller;
    }
    }

    @Builder
    function buildData(params: Params) {
    List({ scroller: params.scroller }) {
    LazyForEach(params.data, (item: string) => {
    ListItem() {
    Column() {
    Text(item)
    .fontSize(20)
    .onAppear(() => {
    console.info(TEST_TAG + " node appear: " + item)
    })
    .backgroundColor(Color.Pink)
    .margin({
    top: 30,
    bottom: 30,
    left: 10,
    right: 10
    })
    }
    }
    .id(item)
    }, (item: string) => item)
    }
    .cachedCount(5)
    .listDirection(Axis.Horizontal)
    }

    class MyNodeController extends NodeController {
    private rootNode: FrameNode | null = null;
    private uiContext: UIContext | null = null;
    private data: MyDataSource = new MyDataSource();
    private scroller: Scroller = new Scroller();

    makeNode(uiContext: UIContext): FrameNode | null {
    this.uiContext = uiContext;
    for (let i = 0; i <= 20; i++) {
    this.data.pushData(`N${i}`);
    }
    const params: Params = new Params(this.data, this.scroller);
    const dataNode: BuilderNode<[Params]> = new BuilderNode(uiContext);
    dataNode.build(wrapBuilder<[Params]>(buildData), params);
    this.rootNode = dataNode.getFrameNode();
    const scrollToIndexOptions: ScrollToIndexOptions = {
    extraOffset: {
    value: 20, unit: LengthUnit.VP
    }
    };
    this.scroller.scrollToIndex(6, true, ScrollAlign.START, scrollToIndexOptions);
    return this.rootNode;
    }

    // 获取不展开场景下第一个活跃节点的下标
    getFirstChildIndexWithoutExpand() {
    console.info(`${TEST_TAG} getFirstChildIndexWithoutExpand: ${this.rootNode!.getFirstChildIndexWithoutExpand()}`);
    }

    // 获取不展开场景下最后一个活跃节点的下标
    getLastChildIndexWithoutExpand() {
    console.info(`${TEST_TAG} getLastChildIndexWithoutExpand: ${this.rootNode!.getLastChildIndexWithoutExpand()}`);
    }

    // 用不展开的方式获取节点
    getChildWithNotExpand() {
    const childNode = this.rootNode!.getChild(3, ExpandMode.NOT_EXPAND);
    console.info(TEST_TAG + " getChild(3, ExpandMode.NOT_EXPAND): " + childNode?.getId());
    if (childNode?.getId() === "N9") {
    console.info(TEST_TAG + " getChild(3, ExpandMode.NOT_EXPAND) result: success.");
    } else {
    console.info(TEST_TAG + " getChild(3, ExpandMode.NOT_EXPAND) result: fail.");
    }
    }

    // 以展开的方式获取节点
    getChildWithExpand() {
    const childNode = this.rootNode!.getChild(3, ExpandMode.EXPAND);
    console.info(TEST_TAG + " getChild(3, ExpandMode.EXPAND): " + childNode?.getId());
    if (childNode?.getId() === "N3") {
    console.info(TEST_TAG + " getChild(3, ExpandMode.EXPAND) result: success.");
    } else {
    console.info(TEST_TAG + " getChild(3, ExpandMode.EXPAND) result: fail.");
    }
    }

    getChildWithLazyExpand() {
    const childNode = this.rootNode!.getChild(3, ExpandMode.LAZY_EXPAND);
    console.info(TEST_TAG + " getChild(3, ExpandMode.LAZY_EXPAND): " + childNode?.getId());
    if (childNode?.getId() === "N3") {
    console.info(TEST_TAG + " getChild(3, ExpandMode.LAZY_EXPAND) result: success.");
    } else {
    console.info(TEST_TAG + " getChild(3, ExpandMode.LAZY_EXPAND) result: fail.");
    }
    }
    }

    @Entry
    @Component
    struct Index {
    private myNodeController: MyNodeController = new MyNodeController();
    private scroller: Scroller = new Scroller();

    build() {
    Scroll(this.scroller) {
    Column({ space: 8 }) {
    Column() {
    Text("This is a NodeContainer.")
    .textAlign(TextAlign.Center)
    .borderRadius(10)
    .backgroundColor(0xFFFFFF)
    .width('100%')
    .fontSize(16)
    NodeContainer(this.myNodeController)
    .borderWidth(1)
    .width(300)
    .height(100)
    }

    Button("getFirstChildIndexWithoutExpand")
    .width(300)
    .onClick(() => {
    this.myNodeController.getFirstChildIndexWithoutExpand();
    })
    Button("getLastChildIndexWithoutExpand")
    .width(300)
    .onClick(() => {
    this.myNodeController.getLastChildIndexWithoutExpand();
    })
    Button("getChildWithNotExpand")
    .width(300)
    .onClick(() => {
    this.myNodeController.getChildWithNotExpand();
    })
    Button("getChildWithExpand")
    .width(300)
    .onClick(() => {
    this.myNodeController.getChildWithExpand();
    })
    Button("getChildWithLazyExpand")
    .width(300)
    .onClick(() => {
    this.myNodeController.getChildWithLazyExpand();
    })
    }
    .width("100%")
    }
    .scrollable(ScrollDirection.Vertical) // 滚动方向纵向
    }
    }
  2. NDK侧通过OH_ArkUI_NodeUtils_GetAttachedNodeHandleById接口获取ArkTS组件,并通过懒展开模式获取对应的子组件信息。

    ArkUI_NodeHandle childNode = nullptr;
    OH_ArkUI_NodeUtils_GetAttachedNodeHandleById("N3", &childNode);

    uint32_t index = 0;
    OH_ArkUI_NodeUtils_GetFirstChildIndexWithoutExpand(childNode, &index);
    uint32_t index1 = 0;
    OH_ArkUI_NodeUtils_GetLastChildIndexWithoutExpand(childNode, &index1);
    ArkUI_NodeHandle child = nullptr;
    auto result = OH_ArkUI_NodeUtils_GetChildWithExpandMode(childNode, 3, &child, 0);
    OH_LOG_Print(LOG_APP, LOG_INFO, 0xFF00, "Manager",
    "firstChildIndex - lastChildIndex == %{d -- %{public}d, -- getResult = %{public}d",
    index, index1, result);
  3. 查看日志打印的对应错误码返回是否正确,以此判断是否成功获取到对应子节点。

节点是否处于渲染状态

从API version 23开始,使用OH_ArkUI_NativeModule_IsInRenderState接口,可以查询节点是否在渲染树上。

  1. ArkTS侧接入Native组件。

    //Index.ets

    import testNapi from 'libentry.so';
    import { NodeContent } from '@kit.ArkUI';

    @Component
    struct TestContent {
    private nodeContent: NodeContent = new NodeContent();

    aboutToAppear() {
    // 通过C-API创建节点,并添加到管理器nodeContent上
    testNapi.createNativeNode(this.nodeContent);
    }
    build() {
    Column() {
    // 显示nodeContent管理器里存放的Native侧的组件
    ContentSlot(this.nodeContent)
    }
    }
    }

    @Entry
    @Component
    struct Index {
    @State message: string = 'Hello World';
    @State showParent: boolean = true;
    build() {
    Row() {
    Column() {
    TestContent()
    }
    .width('100%')
    }
    .height('100%')
    }
    }
  2. 新建Attribute_util .h用于设置组件属性。

    #ifndef MYAPPLICATION_ATTRIBUTE_UTIL_H
    #define MYAPPLICATION_ATTRIBUTE_UTIL_H
    #include <arkui/native_node.h>
    #include <cstdint>
    #include <string>
    class AttributeUtil {
    public:
    ArkUI_NativeNodeAPI_1 *api_;
    ArkUI_NodeHandle node_;
    AttributeUtil(ArkUI_NodeHandle node, ArkUI_NativeNodeAPI_1 *api) {
    this->node_ = node;
    api_ = api;
    }
    int32_t width(float width) {
    ArkUI_NumberValue NODE_WIDTH_value[] = {width};
    ArkUI_AttributeItem NODE_WIDTH_Item = {NODE_WIDTH_value, 1};
    return api_->setAttribute(node_, NODE_WIDTH, &NODE_WIDTH_Item);
    }
    int32_t height(float height) {
    ArkUI_NumberValue NODE_HEIGHT_value[] = {height};
    ArkUI_AttributeItem NODE_HEIGHT_Item = {NODE_HEIGHT_value, 1};
    return api_->setAttribute(node_, NODE_HEIGHT, &NODE_HEIGHT_Item);
    }

    int32_t buttonLabel(std::string text) {
    ArkUI_AttributeItem NODE_TRANSLATE_ITEM_LABEL = {.string = text.c_str()};
    return api_->setAttribute(node_, NODE_BUTTON_LABEL, &NODE_TRANSLATE_ITEM_LABEL);
    }

    int32_t text(std::string str) {
    ArkUI_AttributeItem TEXT_ITEM = {.string = str.c_str()};
    return api_->setAttribute(node_, NODE_TEXT_CONTENT, &TEXT_ITEM);
    }

    int32_t visibility(int isSHow) {
    ArkUI_NumberValue NODE_VISIBILITY_ITEM_VALUE = {.i32 = isSHow};
    ArkUI_AttributeItem NODE_VISIBILITY__ITEM = {&NODE_VISIBILITY_ITEM_VALUE, 1};
    return api_->setAttribute(node_, NODE_VISIBILITY, &NODE_VISIBILITY__ITEM);
    }

    int32_t margin(float value) {
    ArkUI_NumberValue NODE_margin_ITEM_VALUE = {.f32 = value};
    ArkUI_AttributeItem NODE_MARGIN_ITEM = {&NODE_margin_ITEM_VALUE, 1};
    return api_->setAttribute(node_, NODE_MARGIN, &NODE_MARGIN_ITEM);
    }
    };

    #endif // MYAPPLICATION_ATTRIBUTE_UTIL_H
  3. 在nai_init.cpp中,挂载Native节点。

    #include "napi/native_api.h"
    #include "AttributeUtil.h"
    #include <arkui/native_interface.h>
    #include <arkui/native_node.h>
    #include <arkui/native_node_napi.h>
    #include <hilog/log.h>

    static ArkUI_NativeNodeAPI_1 *nodeAPI = nullptr;
    static ArkUI_NodeHandle textNode = nullptr;
    static bool showText = false;

    namespace Event {
    void onClickFunc(ArkUI_NodeEvent *event) {
    AttributeUtil textAttr(textNode, nodeAPI);
    if (showText) {
    textAttr.visibility(0);
    } else {
    textAttr.visibility(1);
    }
    showText = !showText;
    bool isOnRenderTree = false;
    OH_ArkUI_NativeModule_IsInRenderState(textNode, &isOnRenderTree);
    OH_LOG_Print(LOG_APP, LOG_INFO, 1, "event","on render tree statie is %{public}d", isOnRenderTree);
    }
    } // namespace Event


    static napi_value NAPI_Global_createNativeNode(napi_env env, napi_callback_info info) {
    size_t argc = 1;
    napi_value args[1] = {nullptr};
    napi_get_cb_info(env, info, &argc, args, nullptr, nullptr);
    ArkUI_NodeContentHandle contentHandle;
    OH_ArkUI_GetNodeContentFromNapiValue(env, args[0], &contentHandle);
    OH_ArkUI_GetModuleInterface(ARKUI_NATIVE_NODE, ArkUI_NativeNodeAPI_1, nodeAPI);
    auto columnTest = nodeAPI->createNode(ARKUI_NODE_COLUMN);
    AttributeUtil columnAttr(columnTest, nodeAPI);
    columnAttr.width(300);
    columnAttr.height(300);
    auto buttonNode = nodeAPI->createNode(ARKUI_NODE_BUTTON);
    nodeAPI->addChild(columnTest, buttonNode);
    AttributeUtil buttonAttr(buttonNode, nodeAPI);
    buttonAttr.width(200);
    buttonAttr.height(30);
    buttonAttr.margin(20);
    buttonAttr.buttonLabel("change text visibility");
    nodeAPI->registerNodeEvent(buttonNode, NODE_ON_CLICK, 1, nullptr);
    nodeAPI->registerNodeEventReceiver(Event::onClickFunc);
    textNode = nodeAPI->createNode(ARKUI_NODE_TEXT);
    nodeAPI->addChild(columnTest, textNode);
    AttributeUtil textAttr(textNode, nodeAPI);
    textAttr.text("hello word");
    OH_ArkUI_NodeContent_AddNode(contentHandle, columnTest);
    return nullptr;
    }
    EXTERN_C_START
    static napi_value Init(napi_env env, napi_value exports) {
    napi_property_descriptor desc[] = {
    {"createNativeNode", nullptr, NAPI_Global_createNativeNode, nullptr, nullptr, nullptr, napi_default, nullptr}};
    napi_define_properties(env, exports, sizeof(desc) / sizeof(desc[0]), desc);
    return exports;
    }
    EXTERN_C_END

    static napi_module demoModule = {
    .nm_version = 1,
    .nm_flags = 0,
    .nm_filename = nullptr,
    .nm_register_func = Init,
    .nm_modname = "entry",
    .nm_priv = ((void *)0),
    .reserved = {0},
    };

    extern "C" __attribute__((constructor)) void RegisterEntryModule(void) { napi_module_register(&demoModule); }
  4. 运行程序,点击change text visibility后打印text是否在渲染树上。