构建渲染节点
从API version 20开始,ArkUI开发框架针对NDK接口,提供了直接构建渲染节点的能力,包括节点树操作、属性设置及含动画的自定义绘制。开发者通过调用渲染节点相关能力,可以绕过registerNodeCustomEvent的测量布局过程,直接对节点进行绘制并调整其大小和位置。
- 渲染节点树操作相关的能力 ,例如OH_ArkUI_RenderNodeUtils_AddRenderNode、OH_ArkUI_RenderNodeUtils_AddChild等接口用于编辑渲染节点树的结构。仅类型为ARKUI_NODE_CUSTOM且无其他子节点的自定义节点(加超链接到nativeNode)能够挂载渲染节点,且最多挂载一个渲染节点。即渲染节点以子树形式挂载在类型为ARKUI_NODE_CUSTOM的叶子自定义节点上。
- 渲染节点属性设置的能力 ,详情请参考函数,查看当前渲染节点支持的属性能力。
- 自定义绘制能力,参考OH_ArkUI_RenderNodeUtils_SetContentModifierOnDraw及其相关接口,同时可以通过OH_ArkUI_RenderNodeUtils_SetFloatPropertyValue这一类绑定在ContentModifier的接口对自定义绘制的内容进行动态修改。
节点挂载与基础属性设置
以下示例创建了一个渲染节点,并进行了基础的节点挂载和属性设置操作。
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按照接入ArkTS页面创建前置工程。
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创建渲染节点能力对象。
// NativeEntry.cpp// 自定义容器组件示例。#include <arkui/native_animate.h>#include <arkui/native_render.h>#include <arkui/native_type.h>#include <arkui/native_node_napi.h>#include <bits/alltypes.h>#include <string>#include <arkui/native_interface.h>#include <arkui/native_node.h>#include <native_drawing/drawing_canvas.h>#include <native_drawing/drawing_color.h>#include <native_drawing/drawing_path.h>#include <native_drawing/drawing_pen.h>ArkUI_NodeHandle testRenderNode(ArkUI_NativeNodeAPI_1 *nodeAPI) {// 创建NDK原有容器逻辑。ArkUI_NodeHandle scroll = nodeAPI->createNode(ARKUI_NODE_SCROLL);ArkUI_NumberValue valueWidth[] = {400};ArkUI_AttributeItem itemWidth = {valueWidth, sizeof(valueWidth) / sizeof(ArkUI_NumberValue)};nodeAPI->setAttribute(scroll, NODE_WIDTH, &itemWidth);ArkUI_NumberValue valueHeight[] = {600};ArkUI_AttributeItem itemHeight = {valueHeight, sizeof(valueHeight) / sizeof(ArkUI_NumberValue)};nodeAPI->setAttribute(scroll, NODE_HEIGHT, &itemHeight);ArkUI_NodeHandle column = nodeAPI->createNode(ARKUI_NODE_COLUMN);nodeAPI->setAttribute(column, NODE_WIDTH, &itemWidth);nodeAPI->setAttribute(column, NODE_HEIGHT, &itemHeight);ArkUI_NodeHandle text = nodeAPI->createNode(ARKUI_NODE_TEXT);ArkUI_AttributeItem content = {.string = "黄色背景是C-API页面"};nodeAPI->setAttribute(text, NODE_TEXT_CONTENT, &content);nodeAPI->addChild(column, text);// 创建RenderNode容器 -- NDK侧的Custom组件。ArkUI_NodeHandle Custom = nodeAPI->createNode(ARKUI_NODE_CUSTOM);valueWidth[0].f32 = 400;nodeAPI->setAttribute(Custom, NODE_WIDTH, &itemWidth);nodeAPI->setAttribute(Custom, NODE_HEIGHT, &itemWidth);nodeAPI->addChild(column, Custom);// 节点操作类接口 创建 - 挂载 - 构建树。// 创建部分。auto renderRootNode = OH_ArkUI_RenderNodeUtils_CreateNode();auto firstChildRenderNode = OH_ArkUI_RenderNodeUtils_CreateNode();auto secondChildRenderNode = OH_ArkUI_RenderNodeUtils_CreateNode();auto thirdChildRenderNode = OH_ArkUI_RenderNodeUtils_CreateNode();auto result = OH_ArkUI_RenderNodeUtils_AddRenderNode(Custom, renderRootNode);if (result != ARKUI_ERROR_CODE_NO_ERROR) {// 通过错误码判断根节点是否挂载成功。return scroll;}OH_ArkUI_RenderNodeUtils_AddChild(renderRootNode, firstChildRenderNode);OH_ArkUI_RenderNodeUtils_AddChild(renderRootNode, secondChildRenderNode);OH_ArkUI_RenderNodeUtils_AddChild(renderRootNode, thirdChildRenderNode);// 设置节点尺寸与位置。OH_ArkUI_RenderNodeUtils_SetSize(renderRootNode, 500, 500);OH_ArkUI_RenderNodeUtils_SetSize(firstChildRenderNode, 120, 120);OH_ArkUI_RenderNodeUtils_SetSize(secondChildRenderNode, 120, 120);OH_ArkUI_RenderNodeUtils_SetSize(thirdChildRenderNode, 120, 120);OH_ArkUI_RenderNodeUtils_SetPosition(renderRootNode, 300, 100);OH_ArkUI_RenderNodeUtils_SetPosition(firstChildRenderNode, 0, 0);OH_ArkUI_RenderNodeUtils_SetPosition(secondChildRenderNode, 140, 140);OH_ArkUI_RenderNodeUtils_SetPosition(thirdChildRenderNode, 280, 280);// 设置颜色,方便通过颜色观察到节点的显示范围。OH_ArkUI_RenderNodeUtils_SetBackgroundColor(renderRootNode, 0xFFFFFFFF);OH_ArkUI_RenderNodeUtils_SetBackgroundColor(firstChildRenderNode, 0xFFFF0000); // ROH_ArkUI_RenderNodeUtils_SetBackgroundColor(secondChildRenderNode, 0xFF00FF00); // GOH_ArkUI_RenderNodeUtils_SetBackgroundColor(thirdChildRenderNode, 0xFF0000FF); // B// 简单的属性设置示例。OH_ArkUI_RenderNodeUtils_SetRotation(secondChildRenderNode, 45, 45, 0); // xy轴旋转45度,z轴旋转0度// 边框属性实例。auto styleOption = OH_ArkUI_RenderNodeUtils_CreateNodeBorderStyleOption();OH_ArkUI_RenderNodeUtils_SetNodeBorderStyleOptionEdgeStyle(styleOption, ArkUI_BorderStyle::ARKUI_BORDER_STYLE_SOLID,ArkUI_EdgeDirection::ARKUI_EDGE_DIRECTION_ALL);OH_ArkUI_RenderNodeUtils_SetBorderStyle(firstChildRenderNode, styleOption);// 结构体使用完成后,销毁释放内存。OH_ArkUI_RenderNodeUtils_DisposeNodeBorderStyleOption(styleOption);styleOption = nullptr;auto widthOption = OH_ArkUI_RenderNodeUtils_CreateNodeBorderWidthOption();OH_ArkUI_RenderNodeUtils_SetNodeBorderWidthOptionEdgeWidth(widthOption, 5,ArkUI_EdgeDirection::ARKUI_EDGE_DIRECTION_ALL);OH_ArkUI_RenderNodeUtils_SetBorderWidth(firstChildRenderNode, widthOption);// 结构体使用完成后,销毁释放内存。OH_ArkUI_RenderNodeUtils_DisposeNodeBorderWidthOption(widthOption);widthOption = nullptr;auto colorOption = OH_ArkUI_RenderNodeUtils_CreateNodeBorderColorOption();OH_ArkUI_RenderNodeUtils_SetNodeBorderColorOptionEdgeColor(colorOption, 0xFF000000,ArkUI_EdgeDirection::ARKUI_EDGE_DIRECTION_ALL);result = OH_ArkUI_RenderNodeUtils_SetBorderColor(firstChildRenderNode, colorOption);// 结构体使用完成后,销毁释放内存。OH_ArkUI_RenderNodeUtils_DisposeNodeBorderColorOption(colorOption);colorOption = nullptr;nodeAPI->addChild(scroll, column);return scroll;}napi_value CreateNativeRoot(napi_env env, napi_callback_info info) {size_t argc = 1;napi_value args[1] = {nullptr};napi_get_cb_info(env, info, &argc, args, nullptr, nullptr);auto *nodeAPI = reinterpret_cast<ArkUI_NativeNodeAPI_1 *>(OH_ArkUI_QueryModuleInterfaceByName(ARKUI_NATIVE_NODE, "ArkUI_NativeNodeAPI_1"));if (nodeAPI != nullptr) {ArkUI_NodeHandle testNode;testNode = testRenderNode(nodeAPI);}NativeEntry::GetInstance()->SetRootNode(testNode);return nullptr;}
自定义绘制及动画
以下示例创建了一个渲染节点,调用自定义绘制能力并附加动画功能。
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按照接入ArkTS页面创建前置工程。
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创建渲染节点能力对象。
// NativeEntry.cpp// 自定义容器组件示例。#include <arkui/native_animate.h>#include <arkui/native_render.h>#include <arkui/native_type.h>#include <arkui/native_node_napi.h>#include <bits/alltypes.h>#include <string>#include <arkui/native_interface.h>#include <arkui/native_node.h>#include <native_drawing/drawing_canvas.h>#include <native_drawing/drawing_color.h>#include <native_drawing/drawing_path.h>#include <native_drawing/drawing_pen.h>ArkUI_NodeHandle testRenderNode2(ArkUI_NativeNodeAPI_1 *nodeAPI, ArkUI_ContextHandle context) {ArkUI_NodeHandle scroll = nodeAPI->createNode(ARKUI_NODE_COLUMN);ArkUI_NumberValue valueWidth[] = {400};ArkUI_AttributeItem itemWidth = {valueWidth, sizeof(valueWidth) / sizeof(ArkUI_NumberValue)};nodeAPI->setAttribute(scroll, NODE_WIDTH, &itemWidth);ArkUI_NumberValue valueHeight[] = {600};ArkUI_AttributeItem itemHeight = {valueHeight, sizeof(valueHeight) / sizeof(ArkUI_NumberValue)};nodeAPI->setAttribute(scroll, NODE_HEIGHT, &itemHeight);valueHeight[0].u32 = 0xff00F100;nodeAPI->setAttribute(scroll, NODE_BACKGROUND_COLOR, &itemHeight);ArkUI_NodeHandle column = nodeAPI->createNode(ARKUI_NODE_COLUMN);ArkUI_NodeHandle text = nodeAPI->createNode(ARKUI_NODE_TEXT);ArkUI_AttributeItem content = {.string = "这是C-API页面"};nodeAPI->setAttribute(text, NODE_TEXT_CONTENT, &content);ArkUI_NodeHandle Custom = nodeAPI->createNode(ARKUI_NODE_CUSTOM);auto renderNode = OH_ArkUI_RenderNodeUtils_CreateNode();OH_ArkUI_RenderNodeUtils_AddRenderNode(Custom, renderNode);OH_ArkUI_RenderNodeUtils_SetSize(renderNode, 1000, 1000);// Property的作用是触发set更新,同步更新modifier的Draw方法。struct AnimatableUserData {ArkUI_FloatAnimatablePropertyHandle width;ArkUI_FloatAnimatablePropertyHandle height;ArkUI_Vector2AnimatablePropertyHandle v2;ArkUI_ColorAnimatablePropertyHandle color;};// 设置基础值。AnimatableUserData *userData1 = new AnimatableUserData;auto widthAnimProperty = OH_ArkUI_RenderNodeUtils_CreateFloatAnimatableProperty(1000);userData1->width = widthAnimProperty;auto heightAnimProperty = OH_ArkUI_RenderNodeUtils_CreateFloatAnimatableProperty(1000);userData1->height = heightAnimProperty;auto vectorAnimP = OH_ArkUI_RenderNodeUtils_CreateVector2AnimatableProperty(1000, 1000);userData1->v2 = vectorAnimP;auto colorAnimP = OH_ArkUI_RenderNodeUtils_CreateColorAnimatableProperty(0xFFFF11FF);userData1->color = colorAnimP;// 关联组件和多个modifier。auto animModifier = OH_ArkUI_RenderNodeUtils_CreateContentModifier();OH_ArkUI_RenderNodeUtils_AttachContentModifier(renderNode, animModifier);// 关联modifier和property。OH_ArkUI_RenderNodeUtils_AttachFloatAnimatableProperty(animModifier, widthAnimProperty);OH_ArkUI_RenderNodeUtils_AttachFloatAnimatableProperty(animModifier, heightAnimProperty);OH_ArkUI_RenderNodeUtils_AttachVector2AnimatableProperty(animModifier, vectorAnimP);OH_ArkUI_RenderNodeUtils_AttachColorAnimatableProperty(animModifier, colorAnimP);// 设置自定义绘制内容。OH_ArkUI_RenderNodeUtils_SetContentModifierOnDraw(animModifier, userData1, [](ArkUI_DrawContext *context, void *userData) {AnimatableUserData *data = (AnimatableUserData *)userData;float width = 0;float height = 0;uint32_t color = 0;ArkUI_Vector2AnimatablePropertyHandle v2 = data->v2;// property主要为传值用,这里用x,y来替代width,实际使用时可以通过property来自定义所需参数。OH_ArkUI_RenderNodeUtils_GetVector2AnimatablePropertyValue(v2, &width, &height);ArkUI_ColorAnimatablePropertyHandle cp = data->color;OH_ArkUI_RenderNodeUtils_GetColorAnimatablePropertyValue(cp, &color);auto *canvas1 = OH_ArkUI_DrawContext_GetCanvas(context);OH_Drawing_Canvas *canvas = reinterpret_cast<OH_Drawing_Canvas *>(canvas1);auto path = OH_Drawing_PathCreate();OH_Drawing_PathMoveTo(path, width / 4, height / 4);OH_Drawing_PathLineTo(path, width * 3 / 4, height / 4);OH_Drawing_PathLineTo(path, width * 3 / 4, height * 3 / 4);OH_Drawing_PathLineTo(path, width / 4, height * 3 / 4);OH_Drawing_PathLineTo(path, width / 4, height / 4);OH_Drawing_PathClose(path);auto pen = OH_Drawing_PenCreate();OH_Drawing_PenSetWidth(pen, 10);OH_Drawing_PenSetColor(pen, color);OH_Drawing_CanvasAttachPen(canvas, pen);OH_Drawing_CanvasDrawPath(canvas, path);});// 用户自定义参数。ArkUI_ContextCallback *update = new ArkUI_ContextCallback;update->userData = userData1;update->callback = [](void *user) {AnimatableUserData *data = (AnimatableUserData *)user;OH_ArkUI_RenderNodeUtils_SetFloatAnimatablePropertyValue(data->width, 100);OH_ArkUI_RenderNodeUtils_SetFloatAnimatablePropertyValue(data->height, 100);OH_ArkUI_RenderNodeUtils_SetVector2AnimatablePropertyValue(data->v2, 100, 100);OH_ArkUI_RenderNodeUtils_SetColorAnimatablePropertyValue(data->color, 0xFF0011FF);};// 执行对应的动画。ArkUI_NativeAnimateAPI_1 *animateApi = nullptr;OH_ArkUI_GetModuleInterface(ARKUI_NATIVE_ANIMATE, ArkUI_NativeAnimateAPI_1, animateApi);ArkUI_AnimateCompleteCallback *completeCallback = new ArkUI_AnimateCompleteCallback;completeCallback->userData = userData1;completeCallback->type = ARKUI_FINISH_CALLBACK_REMOVED;completeCallback->callback = [](void *userData) {AnimatableUserData *data = (AnimatableUserData *)userData;};ArkUI_AnimateOption *option = OH_ArkUI_AnimateOption_Create();OH_ArkUI_AnimateOption_SetDuration(option, 2000);OH_ArkUI_AnimateOption_SetTempo(option, 1.1);OH_ArkUI_AnimateOption_SetCurve(option, ARKUI_CURVE_EASE);OH_ArkUI_AnimateOption_SetDelay(option, 20);OH_ArkUI_AnimateOption_SetIterations(option, 1);OH_ArkUI_AnimateOption_SetPlayMode(option, ARKUI_ANIMATION_PLAY_MODE_REVERSE);ArkUI_ExpectedFrameRateRange *range = new ArkUI_ExpectedFrameRateRange;range->min = 10;range->max = 120;range->expected = 60;OH_ArkUI_AnimateOption_SetExpectedFrameRateRange(option, range);animateApi->animateTo(context, option, update, completeCallback);nodeAPI->setAttribute(Custom, NODE_WIDTH, &itemWidth);nodeAPI->setAttribute(Custom, NODE_HEIGHT, &itemHeight);nodeAPI->addChild(column, text);nodeAPI->addChild(column, Custom);nodeAPI->addChild(scroll, column);return scroll;}napi_value CreateNativeRoot(napi_env env, napi_callback_info info) {size_t argc = 2;napi_value args[2] = {nullptr, nullptr};napi_get_cb_info(env, info, &argc, args, nullptr, nullptr);auto *nodeAPI = reinterpret_cast<ArkUI_NativeNodeAPI_1 *>(OH_ArkUI_QueryModuleInterfaceByName(ARKUI_NATIVE_NODE, "ArkUI_NativeNodeAPI_1"));if (nodeAPI != nullptr) {ArkUI_NodeHandle testNode;// 获取ets侧传入的context。ArkUI_ContextHandle context = nullptr;// 通过code判断是否获取成功。auto code = OH_ArkUI_GetContextFromNapiValue(env, args[1], &context);testNode = testRenderNode2(nodeAPI, context);}NativeEntry::GetInstance()->SetRootNode(testNode);return nullptr;}
混排挂载原生组件与渲染节点
从API version 22开始,开发者可以高效地混排挂载原生组件与渲染节点。具体操作为:获取原生组件对应的渲染节点,并将其挂载至非原生组件的渲染节点下,从而实现原生组件的渲染节点与非原生组件的渲染节点混排。
进行混排挂载前,需要对原生组件进行接纳操作。父节点接纳目标子节点后,子节点会成为父节点的附属节点,只有附属节点能够获取渲染节点,并将这个渲染节点挂载至渲染节点树的其他位置上。
接纳子节点为附属节点
满足以下条件的节点,可以作为OH_ArkUI_NativeModule_AdoptChild接口中的父节点接纳其他节点:
- 父节点是CAPI侧创建的命令式节点。
- 父节点是ArkTS侧创建的命令式节点。
满足以下条件的节点,可以作为OH_ArkUI_NativeModule_AdoptChild接口中的子节点被其他父节点接纳:
- 子节点是CAPI侧创建的命令式节点。
- 子节点是ArkTS侧创建的命令式节点。
- 子节点是BuilderNode下的根节点。
子节点被接纳为附属节点后,不允许再作为常规子节点挂载至其他节点,否则会抛出相应的错误码。但允许该子节点被其他父节点再次接纳,此时该子节点将会成为其他父节点的新附属节点。被接纳的子节点不是其父节点的真实子节点,不在子组件查询接口的查询范围,也不支持像常规子节点那样被操作,同时不接受父节点的测量布局和事件传递,仅接收父节点的生命周期传递。
获取附属节点的渲染节点
节点处于被接纳的附属节点状态下,允许调用OH_ArkUI_RenderNodeUtils_GetRenderNode获取它对应的RenderNode。
调用ArkUI_NativeNodeAPI_1的disposeNode接口主动销毁父节点时,需要额外调用OH_ArkUI_RenderNodeUtils_DisposeNode释放该渲染节点,否则会发生内存泄漏。
操作来自附属节点的渲染节点
从被接纳的附属节点中获取渲染节点后,即可使用该渲染节点进行布局,约束与限制如下:
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将来自附属节点的渲染节点挂载至其他渲染节点下。
来自附属节点的渲染节点只能作为子节点挂载至其他渲染节点下,或者从其他渲染节点下取消挂载,除此之外的任何操作都会执行失败并返回错误码。完成渲染节点挂载后,附属节点将会被绘制在该渲染节点对应的目标位置上。
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附属节点的渲染节点依赖离屏挂载状态。
如果该附属节点被它的父节点调用OH_ArkUI_NativeModule_RemoveAdoptedChild接口取消离屏挂载状态,那么该渲染节点也会随之一同从渲染节点树上被移除。
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来自附属节点的渲染节点,如果它对应的附属节点已不处于离屏挂载状态,不允许重新将它挂载至其他渲染节点上。
创建并接纳Web组件以实现混排挂载
在进行如下代码开发前,请参考接入ArkTS页面,创建前置工程。
完整示例请参考native_render_node_sample。
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NDK初始化组件环境,并创建对应的渲染节点根节点。
std::shared_ptr<ArkUIBaseNode> custom_ = nullptr;std::shared_ptr<ArkUIRenderNode> render_ = nullptr;std::shared_ptr<ArkUIBaseNode> testGetRenderNodeDemo(){auto scroll = std::make_shared<ArkUIScrollNode>();scroll->SetWidth(g_contentWidth);scroll->SetHeight(g_contentHeight);scroll->SetBackgroundColor(0xff00F100);auto column = std::make_shared<ArkUIColumnNode>();column->SetWidth(g_contentWidth);column->SetHeight(g_contentHeight);auto text = std::make_shared<ArkUITextNode>();text->SetTextContent("挂载从frameNode获取的renderNode示例,点击下方挂载按钮");text->SetWidth(g_num300);text->SetHeight(g_num100);auto Custom = std::make_shared<ArkUICustomNode>();Custom->SetWidth(g_contentWidth);Custom->SetHeight(g_num100);column->AddChild(text);column->AddChild(Custom);custom_ = Custom;// 布置可挂载环境,将renderNode作为Custom的根节点挂载。auto renderNode = std::make_shared<ArkUIRenderNode>();Custom->AddRenderNode(renderNode);renderNode->SetSize(g_num300, g_num300);Custom->AddRenderNode(renderNode);render_ = renderNode;scroll->AddChild(column);return scroll;}napi_value CreateRenderNodeGetNodeExample(napi_env env, napi_callback_info info){size_t argc = 2;napi_value args[2] = {nullptr, nullptr};napi_get_cb_info(env, info, &argc, args, nullptr, nullptr);// 获取ArkTS侧组件挂载点。ArkUI_NodeContentHandle contentHandle;int32_t result = OH_ArkUI_GetNodeContentFromNapiValue(env, args[0], &contentHandle);if (result != ARKUI_ERROR_CODE_NO_ERROR) {return nullptr;}// 创建Native侧组件树根节点。auto scrollNode = std::make_shared<ArkUIScrollNode>();// 将Native侧组件树根节点挂载到UI主树上。result = OH_ArkUI_NodeContent_AddNode(contentHandle, scrollNode->GetHandle());if (result != ARKUI_ERROR_CODE_NO_ERROR) {OH_LOG_ERROR(LOG_APP, "OH_ArkUI_NodeContent_AddNode Failed %{public}d", result);return nullptr;}// 保存Native侧组件树。g_nodeMap[contentHandle] = scrollNode;auto rootNode = testGetRenderNodeDemo();scrollNode->AddChild(rootNode);return nullptr;} -
ArkTS侧创建节点并传递该节点至CAPI。
import { BuilderNode, FrameNode, NodeContent, NodeController, typeNode } from '@kit.ArkUI';import entry from 'libentry.so';import { webview } from '@kit.ArkWeb';// 定义传递参数的接口interface ParamsInterface {text: string;func: Function;}class MyNodeController extends NodeController {private imperativeNode: FrameNode | null = null;public rootNode: typeNode.Column |null = null;private buildNode: FrameNode | null = null;makeNode(uiContext: UIContext): FrameNode {this.rootNode = typeNode.createNode(uiContext, 'Column');this.imperativeNode = new FrameNode(uiContext);this.rootNode?.appendChild(this.imperativeNode);return this.rootNode;}adoptNode(uiContext:UIContext, message:string):void {let buildNode = new BuilderNode<[ParamsInterface]>(uiContext);// 创建节点树buildNode.build(wrapBuilder<[ParamsInterface]>(buildText), {text: message, func: () => {return 'FUNCTION';}}, { nestingBuilderSupported: true });this.buildNode = buildNode.getFrameNode();entry.adopt(buildNode);}removeAdoptedNode(uiContext:UIContext):void {entry.removeAdopt();}}@Builderfunction buildTextWithFunc(fun: Function) {Web({ src: 'https://www.example.com', controller: new webview.WebviewController() })}@Builderfunction buildText(params: ParamsInterface) {Column() {buildTextWithFunc(params.func)}}@Componentstruct CAPIComponent {private rootSlot = new NodeContent();aboutToAppear(): void {entry.createRenderNodeGetNodeExample(this.rootSlot, this.getUIContext())}aboutToDisappear(): void {// 页面销毁前释放已创建的Native组件。entry.disposeNodeTree(this.rootSlot)}build() {Column() {// Native组件挂载点。ContentSlot(this.rootSlot)}}}@Entry@Componentstruct Index {@State isShow: boolean = false;@State isAdopt: boolean = false;@State message: string = 'CreateNodeTree';@State adoptmsg: string = 'adopt web component';private myNodeController: MyNodeController = new MyNodeController();build() {Flex() {Column() {Text('create CustomDrawNode,').fontSize(18).fontWeight(FontWeight.Bold)Button(this.message).onClick(() => {this.isShow = !this.isShow;})if (this.isShow) {CAPIComponent()Button(this.adoptmsg).onClick(() => {if (this.isAdopt) {this.myNodeController.removeAdoptedNode(this.getUIContext());this.adoptmsg = 'adopt web component';} else {this.myNodeController.adoptNode(this.getUIContext(),this.message);this.adoptmsg = 'remove adopt web';}this.isAdopt = !this.isAdopt;})NodeContainer(this.myNodeController)}}.width('100%')}.width('100%')}} -
C-API侧获取该节点,接纳节点并获取对应的渲染节点。
napi_value Adopt(napi_env env, napi_callback_info info){size_t argc = 1;napi_value args[1] = {nullptr};napi_get_cb_info(env, info, &argc, args, nullptr, nullptr);// 获取ArkTS侧组件挂载点。int32_t result = OH_ArkUI_GetNodeHandleFromNapiValue(env, args[0], &nodeHandle_);if (result != ARKUI_ERROR_CODE_NO_ERROR) {return nullptr;}result = OH_ArkUI_NativeModule_AdoptChild(custom_->GetHandle(), nodeHandle_);OH_ArkUI_RenderNodeUtils_GetRenderNode(nodeHandle_, &renderHandle_);OH_ArkUI_RenderNodeUtils_AddChild(render_->GetHandle(), renderHandle_);return nullptr;} -
C-API侧解除已被接纳节点的接纳状态,释放其对应的渲染节点。
napi_value RemoveAdopt(napi_env env, napi_callback_info info){OH_ArkUI_NativeModule_RemoveAdoptedChild(custom_->GetHandle(), nodeHandle_);// 解除节点的接纳状态后,需要额外调用OH_ArkUI_RenderNodeUtils_DisposeNode释放对应的渲染节点,否则会导致内存泄漏。OH_ArkUI_RenderNodeUtils_DisposeNode(renderHandle_);nodeHandle_ = nullptr;renderHandle_ = nullptr;return nullptr;}