自定义渲染 (XComponent)
概述
XComponent组件作为一种渲染组件,可用于EGL/OpenGLES和媒体数据写入,通过使用XComponent持有的“NativeWindow”渲染画面,满足开发需要实现高级自定义渲染的需求,例如相机预览流的显示和游戏画面的渲染。开发者可通过指定XComponent组件的type字段来实现不同的渲染方式,分别为XComponentType.SURFACE和XComponentType.TEXTURE。对于SURFACE类型,开发者将定制的绘制内容单独展示到屏幕上。对于TEXTURE类型,开发者将定制的绘制内容和XComponent组件的内容合成后展示到屏幕上。
可以将XComponent类比为一个“画布”,在其上支持使用各种渲染技术(如OpenGL、Vulkan等)绘制复杂的图形,而XComponent组件则负责管理这个画布的位置、大小和各种交互事件。
目前XComponent主要用于两类场景:
| 场景类型 | 使用场景 |
|---|---|
| 高性能渲染 | 游戏画面、3D图形、复杂动画等。 |
| 媒体数据处理 | 相机预览、视频播放、图像处理等。 |
约束与限制
当开发者传输的绘制内容包含透明元素时,Surface区域的显示效果会与下方内容进行合成展示。例如,若传输的内容完全透明,且XComponent的背景色被设置为黑色,同时Surface保持默认的大小与位置,则最终显示的将是一片黑色区域。
XComponent渲染上屏原理
XComponent持有一个Surface,开发者能通过调用NativeWindow等接口,申请并提交Buffer至图形队列,以此方式将自绘制内容传送至该Surface,其主体流程如下:
应用RequestBuffer获取空闲帧 → 应用生产帧数据 → 应用调用FlushBuffer提交到BufferQueue → 系统渲染侧通过AcquireBuffer获取帧 → 渲染到屏幕 → 系统渲染侧通过调用ReleaseBuffer释放。
经过上述流程,应用自绘制的内容就可以显示在XComponent持有的Surface区域,而XComponent则负责将此Surface整合进UI界面,其中展示的内容正是开发者发送的自绘制内容。Surface的默认位置与大小与XComponent组件一致,开发者可利用setXComponentSurfaceRect接口自定义调整Surface的位置和大小。XComponent组件负责创建Surface,并通过回调将Surface的相关信息告知应用。应用可以通过一系列接口设定Surface的属性。该组件本身不对所绘制的内容进行感知,亦不提供渲染绘制的接口。
主体流程中提到需要应用进行的RequestBuffer和FlushBuffer操作,在具体场景下一般已经被相关API(如相机模块、播放器模块、OpenGL相关接口等)封装,应用的实际开发者只需按要求调用这些API即可,不需要直接操作BufferQueue。
创建XComponent和管理Surface生命周期
为满足开发者的各种需求,XComponent组件提供了多种创建方式以及多种Surface生命周期的管理方式,下面将进行介绍。
创建XComponent
目前ArkUI提供了三种UI组件的创建方式,分别是使用ArkTS声明式UI描述创建、使用ArkTS自定义组件节点创建以及使用NDK接口创建。
通用UI界面开发场景下,建议使用ArkTS声明式UI描述创建XComponent组件。对于需要使用ArkTS自定义组件节点创建以及NDK接口创建的具体场景请参考这两种创建方式的相关介绍。
管理XComponent持有Surface的生命周期
在XComponent渲染上屏原理中提到,XComponent能够显示应用自绘制的内容依赖的是其持有的Surface,因此了解如何获取XComponent持有的Surface的生命周期也十分重要。
XComponent推荐使用两种方式获取XComponent持有Surface的生命周期,分别为在ArkTS侧使用XComponentController管理Surface生命周期,以及在Native侧使用OH_ArkUI_SurfaceHolder管理Surface生命周期。
对于需要在ArkTS侧使用已封装接口进行功能开发(如相机预览、视频播放等)或对跨语言性能损耗不敏感的跨语言开发,建议直接在ArkTS侧使用XComponentController管理Surface生命周期。其生命周期的触发时机如下:
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onSurfaceCreated回调
触发时刻:XComponent创建完成且创建好Surface后触发。
ArkTS侧onSurfaceCreated的时序如下图:

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onSurfaceChanged回调
触发时刻:Surface大小变化触发重新布局之后触发。
ArkTS侧onSurfaceChanged的时序如下图:

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onSurfaceDestroyed回调
触发时刻:XComponent组件被销毁时触发,与一般ArkUI的组件销毁时机一致。
ArkTS侧onSurfaceDestroyed的时序图:

对于复杂的交互逻辑需跨语言开发,追求极致渲染性能或业务需求自主控制Surface的创建和销毁的,建议在Native侧使用OH_ArkUI_SurfaceHolder管理Surface生命周期。其生命周期触发时机如下:
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OnSurfaceCreated回调
触发时刻:XComponent创建完成且Surface绑定生命周期回调后,满足以下任一条件时触发。
- 组件上树且autoInitialize = true。
- 调用OH_ArkUI_XComponent_Initialize。
Native侧OnSurfaceCreated的时序如下图:

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OnSurfaceChanged回调
触发时刻:OnSurfaceCreated回调成功触发且Surface大小变化触发重新布局之后触发。
Native侧OnSurfaceChanged的时序如下图:

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OnSurfaceDestroyed回调
触发时刻:组件下树且autoInitialize=true 或者调用 OH_ArkUI_XComponent_Finalize后触发。
Native侧OnSurfaceDestroyed的时序图:

XComponent的开发范式
将创建XComponent和管理XComponent持有Surface的生命周期进行排列组合,除使用NDK接口创建的XComponent无法在ArkTS侧使用XComponentController来管理Surface生命周期外,目前共有以下五种XComponent开发范式:
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通过ArkTS声明式UI描述来创建组件并结合XComponentController实现对Surface生命周期的管理。
import nativeRender from 'libnativerender.so';// 重写XComponentController,设置生命周期回调class MyXComponentController extends XComponentController{onSurfaceCreated(surfaceId: string): void {console.info(`onSurfaceCreated surfaceId: ${surfaceId}`);nativeRender.SetSurfaceId(BigInt(surfaceId));}onSurfaceChanged(surfaceId: string, rect: SurfaceRect): void {console.info(`onSurfaceChanged surfaceId: ${surfaceId}, rect: ${JSON.stringify(rect)}}`);// 在onSurfaceChanged中调用ChangeSurface绘制内容nativeRender.ChangeSurface(BigInt(surfaceId), rect.surfaceWidth, rect.surfaceHeight);}onSurfaceDestroyed(surfaceId: string): void {console.info(`onSurfaceDestroyed surfaceId: ${surfaceId}`);nativeRender.DestroySurface(BigInt(surfaceId));}}@Entry@Componentstruct Index {@State currentStatus: string = 'index';xComponentController: XComponentController = new MyXComponentController();build() {Column() {// ···// 在xxx.ets中定义XComponentColumn({ space: 10 }) {XComponent({type: XComponentType.SURFACE,controller: this.xComponentController})Text(this.currentStatus).fontSize('24fp').fontWeight(500)}.onClick(() => {let surfaceId = this.xComponentController.getXComponentSurfaceId();nativeRender.ChangeColor(BigInt(surfaceId));let hasChangeColor: boolean = false;if (nativeRender.GetXComponentStatus(BigInt(surfaceId))) {hasChangeColor = nativeRender.GetXComponentStatus(BigInt(surfaceId)).hasChangeColor;}if (hasChangeColor) {this.currentStatus = "change color";}})// ···}.width('100%').height('100%')}} -
通过ArkTS声明式UI描述来创建组件并结合OH_ArkUI_SurfaceHolders实现对Surface生命周期的管理。
import native from 'libnativerender.so';// ...@Componentexport struct SurfaceHolderDeclarative {@State currentStatus: string = 'init';private xcNode: FrameNode | null = null;build() {NavDestination() {// ...Column({ space: 10 }) {// 创建XComponent组件XComponent({type: XComponentType.SURFACE,}).id('XComponentSurfaceHolder').onAttach(() => {this.xcNode = this.getUIContext().getAttachedFrameNodeById('XComponentSurfaceHolder');if (!this.xcNode) {return;}native.bindNode('XComponentSurfaceHolder', this.xcNode); // 跨语言调用至Native侧获取SurfaceHolder并绑定Surface生命周期回调}).onDetach(() => {native.unbindNode('XComponentSurfaceHolder');this.xcNode = null;})}// ...}}}Native侧获取SurfaceHolder并绑定Surface生命周期回调的具体实现。
napi_value PluginManager::BindNode(napi_env env, napi_callback_info info){size_t argc = 2;napi_value args[2] = {nullptr};napi_get_cb_info(env, info, &argc, args, nullptr, nullptr);std::string nodeId = value2String(env, args[0]);ArkUI_NodeHandle handle;OH_ArkUI_GetNodeHandleFromNapiValue(env, args[1], &handle); // 获取nodeHandleOH_ArkUI_SurfaceHolder *holder = OH_ArkUI_SurfaceHolder_Create(handle); // 获取SurfaceHoldernodeHandleMap_[nodeId] = handle;surfaceHolderMap_[handle] = holder;auto callback = OH_ArkUI_SurfaceCallback_Create(); // 创建SurfaceCallbackcallbackMap_[holder] = callback;auto render = new EGLRender();OH_ArkUI_SurfaceHolder_SetUserData(holder, render); // 将render保存在holder中OH_ArkUI_SurfaceCallback_SetSurfaceCreatedEvent(callback, OnSurfaceCreatedNative); // 注册OnSurfaceCreated回调OH_ArkUI_SurfaceCallback_SetSurfaceChangedEvent(callback, OnSurfaceChangedNative); // 注册OnSurfaceChanged回调OH_ArkUI_SurfaceCallback_SetSurfaceDestroyedEvent(callback, OnSurfaceDestroyedNative); // 注册OnSurfaceDestroyed回调OH_ArkUI_SurfaceHolder_AddSurfaceCallback(holder, callback); // 注册SurfaceCallback回调// ...return nullptr;} -
通过ArkTS自定义组件节点来创建组件并结合XComponentController实现对Surface生命周期的管理。
// 重写XComponentController,设置生命周期回调class MyXComponentController extends XComponentController {onSurfaceCreated(surfaceId: string): void {console.info(`onSurfaceCreated surfaceId: ${surfaceId}`);}onSurfaceChanged(surfaceId: string, rect: SurfaceRect): void {console.info(`onSurfaceChanged surfaceId: ${surfaceId}, rect: ${JSON.stringify(rect)}}`);}onSurfaceDestroyed(surfaceId: string): void {console.info(`onSurfaceDestroyed surfaceId: ${surfaceId}`);}}class MyNodeController extends NodeController {public xComponent: typeNode.XComponent | undefined = undefined;public xComponentId: string = 'xcp' + (new Date().getTime());public node: FrameNode | undefined = undefined;public column: typeNode.Column | undefined = undefined;private xcController: MyXComponentController = new MyXComponentController();makeNode(uiContext: UIContext): FrameNode | null {this.node = new FrameNode(uiContext);this.column = typeNode.createNode(uiContext, 'Column')this.column.initialize().width('100%').height('100%')try {this.node.appendChild(this.column);} catch (error) {console.error('Fail to append child: ', error);}// 创建XComponent组件节点,并绑定XComponentControllerthis.xComponent =typeNode.createNode(uiContext, 'XComponent', { type: XComponentType.SURFACE, controller: this.xcController });this.xComponent.attributetry {this.column.appendChild(this.xComponent);} catch (error) {console.error('Fail to append child: ', error);}return this.node;}} -
通过ArkTS自定义组件节点来创建组件并结合OH_ArkUI_SurfaceHolder实现对Surface生命周期的管理。
import native from 'libnativerender.so';import { FrameNode, NodeController, typeNode, UIContext } from '@kit.ArkUI';class MyNodeController extends NodeController {// ...makeNode(uiContext: UIContext): FrameNode | null {// ...// 创建XComponent组件节点this.xComponent = typeNode.createNode(uiContext, 'XComponent', { type: XComponentType.SURFACE });this.xComponent.attribute.id(this.xComponentId).focusable(true).focusOnTouch(true)native.bindNode(this.xComponentId, this.xComponent) // 跨语言调用至Native侧绑定Surface生命周期回调// ...}// ...}// ...@Componentexport struct SurfaceHolderTypeNode {// ...myNodeController: MyNodeController = new MyNodeController();build() {NavDestination() {Column() {// ...Column() {if (this.isShow) {NodeContainer(this.myNodeController).width(200).height(200).focusable(true).focusOnTouch(true).defaultFocus(true)}}.height(200)// ...}.width('100%')}}}Native侧绑定Surface生命周期回调的具体实现。
napi_value PluginManager::BindNode(napi_env env, napi_callback_info info){size_t argc = 2;napi_value args[2] = {nullptr};napi_get_cb_info(env, info, &argc, args, nullptr, nullptr);std::string nodeId = value2String(env, args[0]);ArkUI_NodeHandle handle;OH_ArkUI_GetNodeHandleFromNapiValue(env, args[1], &handle); // 获取nodeHandleOH_ArkUI_SurfaceHolder *holder = OH_ArkUI_SurfaceHolder_Create(handle); // 获取SurfaceHoldernodeHandleMap_[nodeId] = handle;surfaceHolderMap_[handle] = holder;auto callback = OH_ArkUI_SurfaceCallback_Create(); // 创建SurfaceCallbackcallbackMap_[holder] = callback;auto render = new EGLRender();OH_ArkUI_SurfaceHolder_SetUserData(holder, render); // 将render保存在holder中OH_ArkUI_SurfaceCallback_SetSurfaceCreatedEvent(callback, OnSurfaceCreatedNative); // 注册OnSurfaceCreated回调OH_ArkUI_SurfaceCallback_SetSurfaceChangedEvent(callback, OnSurfaceChangedNative); // 注册OnSurfaceChanged回调OH_ArkUI_SurfaceCallback_SetSurfaceDestroyedEvent(callback, OnSurfaceDestroyedNative); // 注册OnSurfaceDestroyed回调OH_ArkUI_SurfaceHolder_AddSurfaceCallback(holder, callback); // 注册SurfaceCallback回调return nullptr;} -
通过NDK接口来创建组件并使用OH_ArkUI_SurfaceHolder实现对Surface生命周期的管理。
@Componentexport struct SurfaceHolderNDK {@State currentStatus: string = 'init';private nodeContent: NodeContent = new NodeContent();aboutToAppear(): void {nativeNode.createNativeNode(this.nodeContent, 'SurfaceHolderNDK');this.currentStatus = 'index'}build() {NavDestination() {Column() {// ...Column({ space: 10 }) {ContentSlot(this.nodeContent);// ...}// ...}.width('100%').height('100%')}}}Native侧createNativeNode可以参照如下代码实现。
napi_value PluginManager::createNativeNode(napi_env env, napi_callback_info info){// ...ArkUI_NodeContentHandle nodeContentHandle_ = nullptr;OH_ArkUI_GetNodeContentFromNapiValue(env, args[0], &nodeContentHandle_);nodeAPI = reinterpret_cast<ArkUI_NativeNodeAPI_1 *>(OH_ArkUI_QueryModuleInterfaceByName(ARKUI_NATIVE_NODE, "ArkUI_NativeNodeAPI_1"));std::string tag = value2String(env, args[1]);// ...if (nodeAPI != nullptr && nodeAPI->createNode != nullptr && nodeAPI->addChild != nullptr) {OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "CreateNativeNode tag=%{public}s",tag.c_str());auto nodeContentEvent = [](ArkUI_NodeContentEvent *event) {ArkUI_NodeContentHandle handle = OH_ArkUI_NodeContentEvent_GetNodeContentHandle(event);std::string *userData = reinterpret_cast<std::string *>(OH_ArkUI_NodeContent_GetUserData(handle));if (!userData) {return;}if (OH_ArkUI_NodeContentEvent_GetEventType(event) != NODE_CONTENT_EVENT_ON_ATTACH_TO_WINDOW) {return;}ArkUI_NodeHandle testNode;if (userData->find("SurfaceHolder") == std::string::npos) {// ...} else {// 创建XComponent组件并使用SurfaceHolder管理Surface生命周期testNode = CreateNodeHandleUsingSurfaceHolder(*userData);}delete userData;userData = nullptr;OH_ArkUI_NodeContent_AddNode(handle, testNode);};OH_ArkUI_NodeContent_RegisterCallback(nodeContentHandle_, nodeContentEvent);}return nullptr;}创建XComponent组件并使用SurfaceHolder管理Surface生命周期的实现如下。
ArkUI_NodeHandle CreateNodeHandleUsingSurfaceHolder(const std::string &tag){ArkUI_NodeHandle column = nodeAPI->createNode(ARKUI_NODE_COLUMN);// ...xc = nodeAPI->createNode(ARKUI_NODE_XCOMPONENT); // 创建XComponent节点// ...OH_ArkUI_SurfaceHolder *holder = OH_ArkUI_SurfaceHolder_Create(xc); // 获取SurfaceHolderPluginManager::surfaceHolderMap_[xc] = holder;PluginManager::nodeHandleMap_[tag] = xc;auto callback = OH_ArkUI_SurfaceCallback_Create(); // 创建SurfaceCallbackPluginManager::callbackMap_[holder] = callback;auto render = new EGLRender();OH_ArkUI_SurfaceHolder_SetUserData(holder, render); // 将render保存在holder中OH_ArkUI_SurfaceCallback_SetSurfaceCreatedEvent(callback, OnSurfaceCreatedNative); // 注册OnSurfaceCreated回调OH_ArkUI_SurfaceCallback_SetSurfaceChangedEvent(callback, OnSurfaceChangedNative); // 注册OnSurfaceChanged回调OH_ArkUI_SurfaceCallback_SetSurfaceDestroyedEvent(callback, OnSurfaceDestroyedNative); // 注册OnSurfaceDestroyed回调OH_ArkUI_SurfaceHolder_AddSurfaceCallback(holder, callback); // 添加SurfaceCallback回调if (!nodeAPI->addNodeEventReceiver(xc, onEvent)) { // 添加事件监听,返回成功码 0OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "onBind", "addNodeEventReceiver error");}if (!nodeAPI->registerNodeEvent(xc, NODE_TOUCH_EVENT, 0, nullptr)) { // 用C接口注册touch事件,返回成功码 0OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "onBind", "registerTouchEvent error");}nodeAPI->addChild(column, xc); // 将XComponent挂载到Column下return column;}
OH_NativeXComponent向OH_ArkUI_SurfaceHolder的迁移
从API version 8开始,开发者可以通过基于OH_NativeXComponent实例相关的接口进行XComponent组件Surface的生命周期监听、获取NativeWindow实例以及监听基础事件,实现渲染绘制和响应交互功能。但使用OH_NativeXComponent相关的接口存在以下问题:
- OH_NativeXComponent实例生命周期与XComponent组件强相关,开发者如果在XComponent组件销毁后仍然操作该对象将可能出现稳定性问题,造成应用的崩溃。
- OH_NativeXComponent提供的交互事件接口不够丰富,只提供基础的触摸、鼠标、键盘交互接口,开发者若想识别长按、拖拽等高级手势需要自己写识别逻辑。
基于上述问题,建议使用OH_ArkUI_SurfaceHolder相关接口代替OH_NativeXComponent相关接口,以下以使用ArkTS声明式UI描述创建组件为例,介绍如何将使用OH_NativeXComponent管理Surface生命周期切换为使用OH_ArkUI_SurfaceHolder管理Surface生命周期。
组件创建
组件创建过程中的主要差异在于使用OH_NativeXComponent需要传入id和libraryname属性以支持在Native侧获取对应的OH_NativeXComponent实例;而使用OH_ArkUI_SurfaceHolder管理Surface生命周期的XComponent不再需要在XComponent的构造参数中传入id和libraryname属性,而是直接将组件对应的FrameNode节点传递至Native侧进行生命周期绑定和其他设置。
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OH_NativeXComponent
XComponent({id: 'xcomponentId',type: XComponentType.SURFACE,libraryname: 'nativerender' // 利用id和libraryname属性在Native侧获取NativeXcomponent并绑定Surface生命周期}).onLoad((xComponentContext) => {this.xComponentContext = xComponentContext as XComponentContext;this.currentStatus = 'index';}).onDestroy(() => {console.info('onDestroy');}).id('xcomponent') -
OH_ArkUI_SurfaceHolder
XComponent({type: XComponentType.SURFACE,}).id('XComponentSurfaceHolder').onAttach(() => {this.xcNode = this.getUIContext().getAttachedFrameNodeById('XComponentSurfaceHolder');if (!this.xcNode) {return;}native.bindNode('XComponentSurfaceHolder', this.xcNode); // 跨语言调用至Native侧获取SurfaceHolder并绑定Surface生命周期回调this.currentStatus = 'index';}).onDetach(() => {native.unbindNode('XComponentSurfaceHolder');this.xcNode = null;})
绑定Surface生命周期
绑定Surface生命周期中的主要差异在于注册生命周期回调的接口不同,具体回调内执行的逻辑基本保持不变。
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OH_NativeXComponent
void PluginManager::Export(napi_env env, napi_value exports){if ((env == nullptr) || (exports == nullptr)) {OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "Export: env or exports is null");return;}napi_value exportInstance = nullptr;// 利用OH_NATIVE_XCOMPONENT_OBJ字段获取NativeXComponent实例if (napi_get_named_property(env, exports, OH_NATIVE_XCOMPONENT_OBJ, &exportInstance) != napi_ok) {OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "Export: napi_get_named_property fail");return;}OH_NativeXComponent *nativeXComponent = nullptr;if (napi_unwrap(env, exportInstance, reinterpret_cast<void **>(&nativeXComponent)) != napi_ok) {OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "Export: napi_unwrap fail");return;}char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = {'\0'};uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1;// 从NativeXComponent实例中获取id属性用来和ArkTS侧的XComponent组件一一对应if (OH_NativeXComponent_GetXComponentId(nativeXComponent, idStr, &idSize) != OH_NATIVEXCOMPONENT_RESULT_SUCCESS) {OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager","Export: OH_NativeXComponent_GetXComponentId fail");return;}std::string id(idStr);auto context = PluginManager::GetInstance();if ((context != nullptr) && (nativeXComponent != nullptr)) {context->SetNativeXComponent(id, nativeXComponent);auto render = context->GetRender(id);if (render != nullptr) {// 注册Surface生命周期render->RegisterCallback(nativeXComponent);render->Export(env, exports);}}}注册Surface生命周期。
void PluginRender::RegisterCallback(OH_NativeXComponent* nativeXComponent){renderCallback_.OnSurfaceCreated = OnSurfaceCreatedCB;renderCallback_.OnSurfaceChanged = OnSurfaceChangedCB;renderCallback_.OnSurfaceDestroyed = OnSurfaceDestroyedCB;// ...OH_NativeXComponent_RegisterCallback(nativeXComponent, &renderCallback_);// ...} -
OH_ArkUI_SurfaceHolder
napi_value PluginManager::BindNode(napi_env env, napi_callback_info info){size_t argc = 2;napi_value args[2] = {nullptr};napi_get_cb_info(env, info, &argc, args, nullptr, nullptr);std::string nodeId = value2String(env, args[0]);ArkUI_NodeHandle handle;OH_ArkUI_GetNodeHandleFromNapiValue(env, args[1], &handle); // 获取nodeHandleOH_ArkUI_SurfaceHolder *holder = OH_ArkUI_SurfaceHolder_Create(handle); // 获取SurfaceHoldernodeHandleMap_[nodeId] = handle;surfaceHolderMap_[handle] = holder;auto callback = OH_ArkUI_SurfaceCallback_Create(); // 创建SurfaceCallbackcallbackMap_[holder] = callback;auto render = new EGLRender();OH_ArkUI_SurfaceHolder_SetUserData(holder, render); // 将render保存在holder中OH_ArkUI_SurfaceCallback_SetSurfaceCreatedEvent(callback, OnSurfaceCreatedNative); // 注册OnSurfaceCreated回调OH_ArkUI_SurfaceCallback_SetSurfaceChangedEvent(callback, OnSurfaceChangedNative); // 注册OnSurfaceChanged回调OH_ArkUI_SurfaceCallback_SetSurfaceDestroyedEvent(callback, OnSurfaceDestroyedNative); // 注册OnSurfaceDestroyed回调OH_ArkUI_SurfaceHolder_AddSurfaceCallback(holder, callback); // 注册SurfaceCallback回调// ...return nullptr;}
获取NativeWindow方式
获取NativeWindow方式的差异如下:
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OH_NativeXComponent
在OnSurfaceCreated等生命周期回调返回的参数(即下面的void *window)中获取。
void OnSurfaceCreatedCB(OH_NativeXComponent *component, void *window){// ...}void OnSurfaceChangedCB(OH_NativeXComponent *component, void *window){// ...}void OnSurfaceDestroyedCB(OH_NativeXComponent *component, void *window){// ...}void DispatchTouchEventCB(OH_NativeXComponent *component, void *window){// ...} -
OH_ArkUI_SurfaceHolder
调用OH_ArkUI_XComponent_GetNativeWindow接口从OH_ArkUI_SurfaceHolder中获取。
void OnSurfaceCreatedNative(OH_ArkUI_SurfaceHolder *holder){auto window = OH_ArkUI_XComponent_GetNativeWindow(holder); // 获取native window// ...}
监听交互事件
使用OH_NativeXComponent方式进行交互事件的监听,只能使用OH_NativeXComponent上相关的接口监听触摸、鼠标、按键等基础事件。而使用OH_ArkUI_SurfaceHolder相关的接口,除监听基础事件外还能监听长按、拖拽等高级手势。
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OH_NativeXComponent
renderCallback_.DispatchTouchEvent = DispatchTouchEventCB; // 注册触摸事件OH_NativeXComponent_RegisterCallback(nativeXComponent, &renderCallback_);mouseCallback_.DispatchMouseEvent = DispatchMouseEventCB;mouseCallback_.DispatchHoverEvent = DispatchHoverEventCB;OH_NativeXComponent_RegisterMouseEventCallback(nativeXComponent, &mouseCallback_); // 注册鼠标事件OH_NativeXComponent_RegisterFocusEventCallback(nativeXComponent, OnFocusEventCB); // 注册获焦事件OH_NativeXComponent_RegisterKeyEventCallback(nativeXComponent, OnKeyEventCB); // 注册按键事件OH_NativeXComponent_RegisterBlurEventCallback(nativeXComponent, OnBlurEventCB); // 注册失焦事件 -
OH_ArkUI_SurfaceHolder
以下只以注册touch事件为例,鼠标、按键以及更多的手势请参考监听组件事件。
if (!nodeAPI->addNodeEventReceiver(handle, onEvent)) { // 添加事件监听,返回成功码 0OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "onBind", "addNodeEventReceiver error");}if (!nodeAPI->registerNodeEvent(handle, NODE_TOUCH_EVENT, 0, nullptr)) { // 用C接口注册touch事件,返回成功码 0OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "onBind", "registerTouchEvent error");}
开发示例
在Native侧使用NativeWindow进行渲染绘制
以下展示完整使用NativeWindow和EGL接口进行自绘制的示例,主要开发场景如下:
- 在ArkTS侧创建的XComponent组件可以将其对应的FrameNode节点传递到Native侧以获取ArkUI_NodeHandle,或者在Native侧直接创建XComponent组件对应的ArkUI_NodeHandle,然后调用OH_ArkUI_SurfaceHolder_Create接口创建OH_ArkUI_SurfaceHolder实例。
- 基于OH_ArkUI_SurfaceHolder实例注册相应的生命周期回调,获取NativeWindow实例。
- 利用NativeWindow和EGL接口开发自定义绘制内容,并申请提交Buffer到图形队列。
- XComponent组件相关的无障碍、可变帧率等能力根据ArkUI_NodeHandle通过相关接口来实现。
- XComponent组件上的基础事件(如点击、触摸)和手势事件(如滑动、缩放)可通过ArkUI_NodeHandle对象使用ArkUI NDK接口来监听,具体可参考监听组件事件。
接口说明
| 接口名 | 描述 |
|---|---|
| OH_ArkUI_QueryModuleInterfaceByName(ArkUI_NativeAPIVariantKind type, const char* structName) | 获取指定类型的Native模块接口集合。 |
| OH_ArkUI_XComponent_GetNativeWindow(OH_ArkUI_SurfaceHolder* surfaceHolder) | 获取与OH_ArkUI_SurfaceHolder实例关联的nativeWindow。 |
| OH_ArkUI_SurfaceHolder_RemoveSurfaceCallback(OH_ArkUI_SurfaceHolder* surfaceHolder, OH_ArkUI_SurfaceCallback* callback) | 从OH_ArkUI_SurfaceHolder实例中移除先前添加的Surface生命周期回调。 |
| OH_ArkUI_SurfaceCallback_Dispose(OH_ArkUI_SurfaceCallback* callback) | 释放OH_ArkUI_SurfaceCallback对象。 |
| OH_ArkUI_SurfaceHolder_Dispose(OH_ArkUI_SurfaceHolder* surfaceHolder) | 释放OH_ArkUI_SurfaceHolder对象。 |
| OH_ArkUI_NodeEvent_GetEventType(ArkUI_NodeEvent* event) | 从组件事件获取事件类型。 |
| OH_ArkUI_NodeEvent_GetNodeHandle(ArkUI_NodeEvent* event) | 获取触发组件事件的组件对象。 |
| OH_ArkUI_GetNodeHandleFromNapiValue(napi_env env, napi_value frameNode, ArkUI_NodeHandle* handle) | 获取ArkTS侧创建的FrameNode节点对象映射到Native侧的ArkUI_NodeHandle。 |
| OH_ArkUI_SurfaceHolder_Create(ArkUI_NodeHandle node) | 从XComponent节点创建一个OH_ArkUI_SurfaceHolder对象。 |
| OH_ArkUI_SurfaceCallback_Create() | 创建一个OH_ArkUI_SurfaceCallback对象。 |
| OH_ArkUI_SurfaceCallback_SetSurfaceCreatedEvent(OH_ArkUI_SurfaceCallback* callback, void (*onSurfaceCreated)(OH_ArkUI_SurfaceHolder* surfaceHolder)) | 往OH_ArkUI_SurfaceCallback对象中注册onSurfaceCreated回调。 |
| OH_ArkUI_SurfaceCallback_SetSurfaceChangedEvent(OH_ArkUI_SurfaceCallback* callback, void (*onSurfaceChanged)(OH_ArkUI_SurfaceHolder* surfaceHolder, uint64_t width, uint64_t height)) | 往OH_ArkUI_SurfaceCallback对象中注册onSurfaceChanged回调。 |
| OH_ArkUI_SurfaceCallback_SetSurfaceDestroyedEvent(OH_ArkUI_SurfaceCallback* callback, void (*onSurfaceDestroyed)(OH_ArkUI_SurfaceHolder* surfaceHolder)) | 往OH_ArkUI_SurfaceCallback对象中注册onSurfaceDestroyed回调。 |
| OH_ArkUI_SurfaceCallback_SetSurfaceShowEvent(OH_ArkUI_SurfaceCallback* callback, void (*onSurfaceShow)(OH_ArkUI_SurfaceHolder* surfaceHolder)) | 往OH_ArkUI_SurfaceCallback对象中注册onSurfaceShow回调。 |
| OH_ArkUI_SurfaceCallback_SetSurfaceHideEvent(OH_ArkUI_SurfaceCallback* callback, void (*onSurfaceHide)(OH_ArkUI_SurfaceHolder* surfaceHolder)) | 往OH_ArkUI_SurfaceCallback对象中注册onSurfaceHide回调。 |
| OH_ArkUI_XComponent_RegisterOnFrameCallback(ArkUI_NodeHandle node, void (*callback)(ArkUI_NodeHandle node, uint64_t timestamp, uint64_t targetTimestamp)) | 为XComponent节点注册onFrame回调。 |
| OH_ArkUI_SurfaceHolder_AddSurfaceCallback(OH_ArkUI_SurfaceHolder* surfaceHolder, OH_ArkUI_SurfaceCallback* callback) | 往OH_ArkUI_SurfaceHolder实例注册OH_ArkUI_SurfaceCallback对象。 |
| OH_ArkUI_AccessibilityProvider_Create(ArkUI_NodeHandle node) | 从XComponent节点创建一个ArkUI_AccessibilityProvider对象。 |
| OH_ArkUI_XComponent_UnregisterOnFrameCallback(ArkUI_NodeHandle node) | 取消注册XComponent节点的onFrame回调。 |
| OH_ArkUI_AccessibilityProvider_Dispose(ArkUI_AccessibilityProvider* provider) | 释放ArkUI_AccessibilityProvider对象。 |
| OH_ArkUI_XComponent_SetExpectedFrameRateRange(ArkUI_NodeHandle node, OH_NativeXComponent_ExpectedRateRange range) | 为XComponent节点设置预期的帧率范围。 |
| OH_ArkUI_XComponent_SetNeedSoftKeyboard(ArkUI_NodeHandle node, bool needSoftKeyboard) | 设置XComponent节点在获得焦点时是否需要显示软键盘。 |
开发步骤
以下步骤通过在ArkTS侧创建SURFACE类型的XComponent为例(Native侧如何创建XComponent组件对应的ArkUI_NodeHandle可参考ArkUI_NativeNodeAPI_1),描述了如何使用XComponent组件调用OH_ArkUI_SurfaceHolder相关接口管理Surface生命周期,并在Native侧创建EGL/GLES环境,实现在主页面绘制图形,以及可以改变图形的颜色。
-
在界面中定义XComponent。
import native from 'libnativerender.so';import { common } from '@kit.AbilityKit';// ...@Componentexport struct PageThree {@State isShow: boolean = true;@State minRate: number = 0;@State maxRate: number = 120;@State expected: number = 60;needSoftKeyboard: boolean = false;@State needSoftKeyboardState: string = 'needSoftKeyboard=' + this.needSoftKeyboard;private context = this.getUIContext().getHostContext() as common.UIAbilityContext;// 请将$r('app.string.pagethree_text1')替换为实际资源文件,在本示例中该资源文件的value值为"单指点击XComponent软键盘消失"@State text: ResourceStr = $r('app.string.pagethree_text1');controller: TextInputController = new TextInputController();myNodeController: MyNodeController = new MyNodeController();build() {NavDestination() {Column() {TextInput({ text: this.text, placeholder: 'please input ...', controller: this.controller }).id('textInput').placeholderColor(Color.Grey).placeholderFont({ size: 14, weight: 400 }).caretColor(Color.Blue).width(400).height(40).margin(10).fontSize(14).fontColor(Color.Black).onChange((value: string) => {this.text = value})Column() {if (this.isShow) {NodeContainer(this.myNodeController).width(200).height(200).focusable(true).focusOnTouch(true).defaultFocus(true)}}.height(200)// 请将$r('app.string.pagethree_text2')替换为实际资源文件,在本示例中该资源文件的value值为"创建/销毁"Button($r('app.string.pagethree_text2')).onClick(() => {this.isShow = !this.isShow;}).width('50%').margin({top: 10,bottom: 10,left: 12,right: 12})Column() {// 请将$r('app.string.pagethree_text3')替换为实际资源文件,在本示例中该资源文件的value值为"期望帧率设置:"Text($r('app.string.pagethree_text3')).textAlign(TextAlign.Start).fontSize(15).border({ width: 1 }).padding(10).width('100%').margin(5)Text('min: ' + this.minRate)Slider({value: this.minRate,min: 0,max: 240,step: 1}).onChange((value: number, mode: SliderChangeMode) => {this.minRate = value;native.setFrameRate(this.myNodeController.xComponentId, this.minRate, this.maxRate, this.expected)}).width('100%').id('minSlider')Text('max: ' + this.maxRate)Slider({value: this.maxRate,min: 0,max: 240,step: 1}).onChange((value: number, mode: SliderChangeMode) => {this.maxRate = value;native.setFrameRate(this.myNodeController.xComponentId, this.minRate, this.maxRate, this.expected)}).width('100%').id('maxSlider')Text('expected: ' + this.expected)Slider({value: this.expected,min: 0,max: 240,step: 1}).onChange((value: number, mode: SliderChangeMode) => {this.expected = value;native.setFrameRate(this.myNodeController.xComponentId, this.minRate, this.maxRate, this.expected)}).width('100%').id('expectedSlider')}.backgroundColor('#F0FAFF')Button(this.needSoftKeyboardState).onClick(() => {this.needSoftKeyboard = !this.needSoftKeyboard;this.needSoftKeyboardState = 'needSoftKeyboard=' + this.needSoftKeyboard;native.setNeedSoftKeyboard(this.myNodeController.xComponentId, this.needSoftKeyboard);// 请将$r('app.string.pagethree_text4')替换为实际资源文件,在本示例中该资源文件的value值为"单指点击XComponent软键盘不消失"// 请将$r('app.string.pagethree_text1')替换为实际资源文件,在本示例中该资源文件的value值为"单指点击XComponent软键盘消失"this.text = this.needSoftKeyboard ? $r('app.string.pagethree_text4') : $r('app.string.pagethree_text1')}).width('50%').margin({top: 10,bottom: 10,left: 12,right: 12})// ...}.width('100%')}}} -
Node-API模块注册,具体使用请参考Node-API开发规范。
#include <hilog/log.h>#include "common/common.h"#include "manager/plugin_manager.h"namespace NativeXComponentSample {// 在napi_init.cpp文件中,Init方法注册接口函数,从而将封装的C++方法传递出来,供ArkTS侧调用EXTERN_C_STARTstatic napi_value Init(napi_env env, napi_value exports){OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "Init", "Init begins");if ((env == nullptr) || (exports == nullptr)) {OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "Init", "env or exports is null");return nullptr;}// 向ArkTS侧暴露接口napi_property_descriptor desc[] = {// ···{"bindNode", nullptr, PluginManager::BindNode, nullptr, nullptr, nullptr, napi_default, nullptr},{"unbindNode", nullptr, PluginManager::UnbindNode, nullptr, nullptr, nullptr, napi_default, nullptr},{"setFrameRate", nullptr, PluginManager::SetFrameRate, nullptr, nullptr, nullptr, napi_default, nullptr},{"setNeedSoftKeyboard", nullptr, PluginManager::SetNeedSoftKeyboard, nullptr, nullptr, nullptr, napi_default,nullptr},// ···};if (napi_define_properties(env, exports, sizeof(desc) / sizeof(desc[0]), desc) != napi_ok) {OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "Init", "napi_define_properties failed");return nullptr;}PluginManager::GetInstance()->Export(env, exports);return exports;}EXTERN_C_END// 编写接口的描述信息,根据实际需要可以修改对应参数static napi_module nativerenderModule = { .nm_version = 1,.nm_flags = 0,.nm_filename = nullptr,// 入口函数.nm_register_func = Init, // 指定加载对应模块时的回调函数// 模块名称.nm_modname = "nativerender", // 指定模块名称,对于XComponent相关开发,这个名称必须和ArkTS侧XComponent中libraryname的值保持一致.nm_priv = ((void*)0),.reserved = { 0 } };// __attribute__((constructor))修饰的方法由系统自动调用,使用Node-API接口napi_module_register()传入模块描述信息进行模块注册extern "C" __attribute__((constructor)) void RegisterModule(void){napi_module_register(&nativerenderModule);}} // namespace NativeXComponentSample -
注册XComponent生命周期、事件、无障碍和可变帧率回调,使用CAPI实现往XComponent注册回调函数。
(1) 定义BindNode、UnbindNode、SetFrameRate、SetNeedSoftKeyboard方法,暴露到ArkTS侧的bindNode、unbindNode、setFrameRate、setNeedSoftKeyboard方法会执行该方法。
// plugin_manager.hnamespace NativeXComponentSample {// ···class PluginManager {public:// ···static napi_value BindNode(napi_env env, napi_callback_info info);static napi_value UnbindNode(napi_env env, napi_callback_info info);static napi_value SetFrameRate(napi_env env, napi_callback_info info);static napi_value SetNeedSoftKeyboard(napi_env env, napi_callback_info info);// ···public:// ···static std::unordered_map<std::string, ArkUI_NodeHandle> nodeHandleMap_;static std::unordered_map<void *, OH_ArkUI_SurfaceCallback *> callbackMap_;static std::unordered_map<void *, OH_ArkUI_SurfaceHolder *> surfaceHolderMap_;static ArkUI_AccessibilityProvider *provider_;};} // namespace NativeXComponentSample// plugin_manager.cppstd::unordered_map<std::string, ArkUI_NodeHandle> PluginManager::nodeHandleMap_;std::unordered_map<void *, OH_ArkUI_SurfaceCallback *> PluginManager::callbackMap_;std::unordered_map<void *, OH_ArkUI_SurfaceHolder *> PluginManager::surfaceHolderMap_;ArkUI_AccessibilityProvider *PluginManager::provider_ = nullptr;ArkUI_NativeNodeAPI_1 *nodeAPI = reinterpret_cast<ArkUI_NativeNodeAPI_1 *>(OH_ArkUI_QueryModuleInterfaceByName(ARKUI_NATIVE_NODE, "ArkUI_NativeNodeAPI_1"));// ···static std::string value2String(napi_env env, napi_value value){size_t stringSize = 0;napi_get_value_string_utf8(env, value, nullptr, 0, &stringSize);std::string valueString;valueString.resize(stringSize);napi_get_value_string_utf8(env, value, &valueString[0], stringSize+1, &stringSize);return valueString;}// ···napi_value PluginManager::BindNode(napi_env env, napi_callback_info info){size_t argc = 2;napi_value args[2] = {nullptr};napi_get_cb_info(env, info, &argc, args, nullptr, nullptr);std::string nodeId = value2String(env, args[0]);ArkUI_NodeHandle handle;OH_ArkUI_GetNodeHandleFromNapiValue(env, args[1], &handle); // 获取nodeHandleOH_ArkUI_SurfaceHolder *holder = OH_ArkUI_SurfaceHolder_Create(handle); // 获取SurfaceHoldernodeHandleMap_[nodeId] = handle;surfaceHolderMap_[handle] = holder;auto callback = OH_ArkUI_SurfaceCallback_Create(); // 创建SurfaceCallbackcallbackMap_[holder] = callback;auto render = new EGLRender();OH_ArkUI_SurfaceHolder_SetUserData(holder, render); // 将render保存在holder中OH_ArkUI_SurfaceCallback_SetSurfaceCreatedEvent(callback, OnSurfaceCreatedNative); // 注册OnSurfaceCreated回调OH_ArkUI_SurfaceCallback_SetSurfaceChangedEvent(callback, OnSurfaceChangedNative); // 注册OnSurfaceChanged回调OH_ArkUI_SurfaceCallback_SetSurfaceDestroyedEvent(callback, OnSurfaceDestroyedNative); // 注册OnSurfaceDestroyed回调OH_ArkUI_SurfaceCallback_SetSurfaceShowEvent(callback, OnSurfaceShowNative); // 注册OnSurfaceShow回调OH_ArkUI_SurfaceCallback_SetSurfaceHideEvent(callback, OnSurfaceHideNative); // 注册OnSurfaceHide回调OH_ArkUI_XComponent_RegisterOnFrameCallback(handle, OnFrameCallbackNative); // 注册OnFrameCallback回调OH_ArkUI_SurfaceHolder_AddSurfaceCallback(holder, callback); // 注册SurfaceCallback回调if (!nodeAPI->addNodeEventReceiver(handle, onEvent)) { // 添加事件监听,返回成功码 0OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "onBind", "addNodeEventReceiver error");}if (!nodeAPI->registerNodeEvent(handle, NODE_TOUCH_EVENT, 0, nullptr)) { // 用C接口注册touch事件,返回成功码 0OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "onBind", "registerTouchEvent error");}provider_ = OH_ArkUI_AccessibilityProvider_Create(handle); // 创建一个ArkUI_AccessibilityProvider类型的对象/*** 获取ArkUI_AccessibilityProvider后,如果注册无障碍回调函数请参考:* https://gitcode.com/openharmony/docs/blob/master/zh-cn/application-dev/ui/ndk-accessibility-xcomponent.md* **/return nullptr;}napi_value PluginManager::UnbindNode(napi_env env, napi_callback_info info){size_t argc = 1;napi_value args[1] = {nullptr};napi_get_cb_info(env, info, &argc, args, nullptr, nullptr);std::string nodeId = value2String(env, args[0]);ArkUI_NodeHandle node;if (nodeHandleMap_.find(nodeId) == nodeHandleMap_.end()) {OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "SetNeedSoftKeyboard", "nodeId not exit error");return nullptr;}node = nodeHandleMap_[nodeId];OH_ArkUI_XComponent_UnregisterOnFrameCallback(node); // 解注册帧回调OH_ArkUI_AccessibilityProvider_Dispose(provider_); // 销毁ArkUI_AccessibilityProviderauto holder = surfaceHolderMap_[node];if (PluginManager::callbackMap_.count(holder)) {auto callback = PluginManager::callbackMap_[holder];OH_ArkUI_SurfaceHolder_RemoveSurfaceCallback(holder, callback); // 移除SurfaceCallbackOH_ArkUI_SurfaceCallback_Dispose(callback); // 销毁surfaceCallbackPluginManager::callbackMap_.erase(holder);}auto render = reinterpret_cast<EGLRender*>(OH_ArkUI_SurfaceHolder_GetUserData(holder));delete render; // 销毁EGLRender对象OH_ArkUI_SurfaceHolder_Dispose(holder); // 销毁surfaceHoldernodeAPI->disposeNode(node); // 销毁nodeHandlenodeHandleMap_.erase(nodeId);return nullptr;}napi_value PluginManager::SetFrameRate(napi_env env, napi_callback_info info){size_t argc = 4;napi_value args[4] = {nullptr};napi_get_cb_info(env, info, &argc, args, nullptr, nullptr);std::string nodeId = value2String(env, args[0]);auto node = nodeHandleMap_[nodeId];int32_t min = 0;napi_get_value_int32(env, args[FIRST_ARG], &min);int32_t max = 0;napi_get_value_int32(env, args[SECOND_ARG], &max);int32_t expected = 0;napi_get_value_int32(env, args[THIRD_ARG], &expected);OH_NativeXComponent_ExpectedRateRange range = {.min = min, .max = max, .expected = expected};OH_ArkUI_XComponent_SetExpectedFrameRateRange(node, range); // 设置期望帧率return nullptr;}napi_value PluginManager::SetNeedSoftKeyboard(napi_env env, napi_callback_info info){size_t argc = 2;napi_value args[2] = {nullptr};napi_get_cb_info(env, info, &argc, args, nullptr, nullptr);std::string nodeId = value2String(env, args[0]);ArkUI_NodeHandle node;if (nodeHandleMap_.find(nodeId) == nodeHandleMap_.end()) {OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "SetNeedSoftKeyboard", "nodeId not exit error");return nullptr;}node = nodeHandleMap_[nodeId];bool needSoftKeyboard = false;napi_get_value_bool(env, args[1], &needSoftKeyboard);OH_ArkUI_XComponent_SetNeedSoftKeyboard(node, needSoftKeyboard); // 设置是否需要软键盘return nullptr;}(2) 定义Surface创建成功,发生改变,销毁和事件,可变帧率回调接口。
void OnSurfaceCreatedNative(OH_ArkUI_SurfaceHolder *holder){auto window = OH_ArkUI_XComponent_GetNativeWindow(holder); // 获取native windowauto render = reinterpret_cast<EGLRender*>(OH_ArkUI_SurfaceHolder_GetUserData(holder));render->SetUpEGLContext(window); // 初始化egl环境}void OnSurfaceChangedNative(OH_ArkUI_SurfaceHolder *holder, uint64_t width, uint64_t height){EGLRender* render = reinterpret_cast<EGLRender*>(OH_ArkUI_SurfaceHolder_GetUserData(holder));render->SetEGLWindowSize(width, height); // 设置绘制区域大小render->DrawStar(true); // 绘制五角星}void OnSurfaceDestroyedNative(OH_ArkUI_SurfaceHolder *holder){OH_LOG_Print(LOG_APP, LOG_ERROR, 0xff00, "onBind", "on destroyed");EGLRender* render = reinterpret_cast<EGLRender*>(OH_ArkUI_SurfaceHolder_GetUserData(holder));render->DestroySurface(); // 销毁eglSurface相关资源}void OnSurfaceShowNative(OH_ArkUI_SurfaceHolder *holder){OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "onBind", "on surface show");}void OnSurfaceHideNative(OH_ArkUI_SurfaceHolder *holder){OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "onBind", "on surface hide");}void OnFrameCallbackNative(ArkUI_NodeHandle node, uint64_t timestamp, uint64_t targetTimestamp){if (!PluginManager::surfaceHolderMap_.count(node)) {return;}static uint64_t count = 0;count++;// 在头文件plugin_manager.h中定义,FRAME_COUNT的值为50if (count % FRAME_COUNT == 0) {OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "onBind", "OnFrameCallback count = %{public}ld", count);}}void onEvent(ArkUI_NodeEvent *event){auto eventType = OH_ArkUI_NodeEvent_GetEventType(event); // 获取组件事件类型OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "onBind", "on event");if (eventType == NODE_TOUCH_EVENT) {ArkUI_NodeHandle handle = OH_ArkUI_NodeEvent_GetNodeHandle(event); // 获取触发该事件的组件对象auto holder = PluginManager::surfaceHolderMap_[handle];EGLRender* render = reinterpret_cast<EGLRender*>(OH_ArkUI_SurfaceHolder_GetUserData(holder));render->DrawStar(false); // 绘制五角星OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "onBind", "on touch");}} -
初始化环境,包括初始化可用的EGLDisplay、确定可用的Surface配置、创建渲染区域Surface、创建并关联上下文等。
// EGLConst.h#include <EGL/egl.h>#include <EGL/eglext.h>#include <GLES3/gl3.h>const unsigned int LOG_PRINT_DOMAIN = 0xFF00;/*** Program 错误*/const GLuint PROGRAM_ERROR = 0;/*** 位置错误。*/const GLint POSITION_ERROR = -1;/*** 默认x坐标。*/const int DEFAULT_X_POSITION = 0;/*** 默认y坐标。*/const int DEFAULT_Y_POSITION = 0;/*** Gl 红色默认值。*/const GLfloat GL_RED_DEFAULT = 0.0;/*** Gl 绿色默认值。*/const GLfloat GL_GREEN_DEFAULT = 0.0;/*** Gl 蓝色默认值。*/const GLfloat GL_BLUE_DEFAULT = 0.0;/*** Gl 透明度。*/const GLfloat GL_ALPHA_DEFAULT = 1.0;/*** Pointer 数量。*/const GLint POINTER_SIZE = 2;/*** Triangle fan 尺寸。*/const GLsizei TRIANGLE_FAN_SIZE = 4;/*** 50%。*/const float FIFTY_PERCENT = 0.5;/*** 位置句柄名字。*/const char POSITION_NAME[] = "a_position";// ···/*** 背景色 #f4f4f4.*/const GLfloat BACKGROUND_COLOR[] = {244.0f / 255, 244.0f / 255, 244.0f / 255, 1.0f};// ···/*** Draw 颜色 #7E8FFB.*/const GLfloat DRAW_COLOR[] = {126.0f / 255, 143.0f / 255, 251.0f / 255, 1.0f};/*** Change 颜色 #92D6CC.*/const GLfloat CHANGE_COLOR[] = {146.0f / 255, 214.0f / 255, 204.0f / 255, 1.0f};/*** 背景区域。*/const GLfloat BACKGROUND_RECTANGLE_VERTICES[] = {-1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -1.0f, -1.0f, -1.0f};const EGLint ATTRIB_LIST[] = {// 键,值。EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8,EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,// 结束。EGL_NONE};const EGLint CONTEXT_ATTRIBS[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE};/*** 顶点着色器*/const char VERTEX_SHADER[] = "#version 300 es\n""layout(location = 0) in vec4 a_position;\n""layout(location = 1) in vec4 a_color; \n""out vec4 v_color; \n""void main() \n""{ \n"" gl_Position = a_position; \n"" v_color = a_color; \n""} \n";/*** 片元着色器。*/const char FRAGMENT_SHADER[] = "#version 300 es\n""precision mediump float; \n""in vec4 v_color; \n""out vec4 fragColor; \n""void main() \n""{ \n"" fragColor = v_color; \n""} \n";// EGLRender.h#include "EGLConst.h"#include <EGL/egl.h>#include <EGL/eglext.h>#include <EGL/eglplatform.h>#include <GLES3/gl3.h>#include <string>class EGLRender {public:bool SetUpEGLContext(void *window);void SetEGLWindowSize(int width, int height);void DrawStar(bool drawColor);void DestroySurface();// ···std::string xcomponentId;EGLNativeWindowType eglWindow_;EGLDisplay eglDisplay_ = EGL_NO_DISPLAY;EGLConfig eglConfig_ = EGL_NO_CONFIG_KHR;EGLSurface eglSurface_ = EGL_NO_SURFACE;EGLContext eglContext_ = EGL_NO_CONTEXT;GLuint program_;int width_ = 0;int height_ = 0;private:GLint PrepareDraw();bool ExecuteDraw(GLint position, const GLfloat *color, const GLfloat shapeVertices[]);};// EGLRender.cpp#include "EGLRender.h"#include "EGLConst.h"#include <EGL/egl.h>#include <EGL/eglext.h>#include <GLES3/gl3.h>#include <cmath>#include <cstdio>#include <algorithm>#include <hilog/log.h>#include <iostream>namespace {void Rotate2d(GLfloat centerX, GLfloat centerY, GLfloat *rotateX, GLfloat *rotateY, GLfloat theta){GLfloat tempX = cos(theta) * (*rotateX - centerX) - sin(theta) * (*rotateY - centerY);GLfloat tempY = sin(theta) * (*rotateX - centerX) + cos(theta) * (*rotateY - centerY);*rotateX = tempX + centerX;*rotateY = tempY + centerY;}GLuint LoadShader(GLenum type, const char *shaderSrc){if ((type <= 0) || (shaderSrc == nullptr)) {OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLRender", "glCreateShader type or shaderSrc error");return PROGRAM_ERROR;}GLuint shader = glCreateShader(type);if (shader == 0) {OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLRender", "glCreateShader unable to load shader");return PROGRAM_ERROR;}// The gl function has no return value.glShaderSource(shader, 1, &shaderSrc, nullptr);glCompileShader(shader);GLint compiled;glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);if (compiled != 0) {return shader;}GLint infoLen = 0;glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);if (infoLen <= 1) {glDeleteShader(shader);return PROGRAM_ERROR;}char *infoLog = (char *)malloc(sizeof(char) * (infoLen + 1));if (infoLog != nullptr) {memset(infoLog, 0, infoLen + 1);glGetShaderInfoLog(shader, infoLen, nullptr, infoLog);OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLRender", "glCompileShader error = %s", infoLog);free(infoLog);infoLog = nullptr;}glDeleteShader(shader);return PROGRAM_ERROR;}// 创建programGLuint CreateProgram(const char *vertexShader, const char *fragShader){if ((vertexShader == nullptr) || (fragShader == nullptr)) {OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLRender","createProgram: vertexShader or fragShader is null");return PROGRAM_ERROR;}GLuint vertex = LoadShader(GL_VERTEX_SHADER, vertexShader);if (vertex == PROGRAM_ERROR) {OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLRender", "createProgram vertex error");return PROGRAM_ERROR;}GLuint fragment = LoadShader(GL_FRAGMENT_SHADER, fragShader);if (fragment == PROGRAM_ERROR) {OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLRender", "createProgram fragment error");return PROGRAM_ERROR;}GLuint program = glCreateProgram();if (program == PROGRAM_ERROR) {OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLRender", "createProgram program error");glDeleteShader(vertex);glDeleteShader(fragment);return PROGRAM_ERROR;}// 该gl函数没有返回值。glAttachShader(program, vertex);glAttachShader(program, fragment);glLinkProgram(program);GLint linked;glGetProgramiv(program, GL_LINK_STATUS, &linked);if (linked != 0) {glDeleteShader(vertex);glDeleteShader(fragment);return program;}OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLRender", "createProgram linked error");GLint infoLen = 0;glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLen);if (infoLen > 1) {char *infoLog = (char *)malloc(sizeof(char) * (infoLen + 1));memset(infoLog, 0, infoLen + 1);glGetProgramInfoLog(program, infoLen, nullptr, infoLog);OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLRender", "glLinkProgram error = %s", infoLog);free(infoLog);infoLog = nullptr;}glDeleteShader(vertex);glDeleteShader(fragment);glDeleteProgram(program);return PROGRAM_ERROR;}} // namespacebool EGLRender::SetUpEGLContext(void *window){OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "EGLRender", "EglContextInit execute");eglWindow_ = (EGLNativeWindowType)(window);// 初始化display。eglDisplay_ = eglGetDisplay(EGL_DEFAULT_DISPLAY);if (eglDisplay_ == EGL_NO_DISPLAY) {OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLRender", "eglGetDisplay: unable to get EGL display");return false;}EGLint majorVersion;EGLint minorVersion;if (!eglInitialize(eglDisplay_, &majorVersion, &minorVersion)) {OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLRender","eglInitialize: unable to get initialize EGL display");return false;};// 选择配置。const EGLint maxConfigSize = 1;EGLint numConfigs;if (!eglChooseConfig(eglDisplay_, ATTRIB_LIST, &eglConfig_, maxConfigSize, &numConfigs)) {OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLRender", "eglChooseConfig: unable to choose configs");return false;};// 创建环境。// 创建 Surface。eglSurface_ = eglCreateWindowSurface(eglDisplay_, eglConfig_, eglWindow_, NULL);if (eglSurface_ == nullptr) {OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLRender","eglCreateWindowSurface: unable to create surface");return false;}if (eglSurface_ == nullptr) {OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLRender","eglCreateWindowSurface: unable to create surface");return false;}// 创建上下文。eglContext_ = eglCreateContext(eglDisplay_, eglConfig_, EGL_NO_CONTEXT, CONTEXT_ATTRIBS);if (!eglMakeCurrent(eglDisplay_, eglSurface_, eglSurface_, eglContext_)) {OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLRender", "eglMakeCurrent failed");return false;}// 创建program。program_ = CreateProgram(VERTEX_SHADER, FRAGMENT_SHADER);if (program_ == PROGRAM_ERROR) {OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLRender", "CreateProgram: unable to create program");return false;}return true;}GLint EGLRender::PrepareDraw(){if ((eglDisplay_ == nullptr) || (eglSurface_ == nullptr) || (eglContext_ == nullptr) ||(!eglMakeCurrent(eglDisplay_, eglSurface_, eglSurface_, eglContext_))) {OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLRender", "PrepareDraw: param error");return POSITION_ERROR;}// 该gl函数没有返回值。glViewport(DEFAULT_X_POSITION, DEFAULT_Y_POSITION, width_, height_);glClearColor(GL_RED_DEFAULT, GL_GREEN_DEFAULT, GL_BLUE_DEFAULT, GL_ALPHA_DEFAULT);glClear(GL_COLOR_BUFFER_BIT);glUseProgram(program_);return glGetAttribLocation(program_, POSITION_NAME);}// 绘制五角星void EGLRender::DrawStar(bool drawColor){OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "EGLRender", "Draw");GLint position = PrepareDraw();if (position == POSITION_ERROR) {OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLRender", "Draw get position failed");return;}// 绘制背景if (!ExecuteDraw(position, BACKGROUND_COLOR, BACKGROUND_RECTANGLE_VERTICES)) {OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLRender", "Draw execute draw background failed");return;}// 将其划分为五个四边形,并计算其中一个四边形的顶点GLfloat rotateX = 0;GLfloat rotateY = FIFTY_PERCENT * height_;GLfloat centerX = 0;// 将角度 54° 和 18° 转换为弧度GLfloat centerY = -rotateY * (M_PI / 180 * 54) * (M_PI / 180 * 18);// 将角度 18° 转换为弧度GLfloat leftX = -rotateY * (M_PI / 180 * 18);GLfloat leftY = 0;// 将角度 18° 转换为弧度GLfloat rightX = rotateY * (M_PI / 180 * 18);GLfloat rightY = 0;// 确定绘制四边形的顶点,使用绘制区域的百分比表示const GLfloat shapeVertices[] = {centerX / width_, centerY / height_, leftX / width_, leftY / height_,rotateX / width_, rotateY / height_, rightX / width_, rightY / height_};auto color = drawColor ? DRAW_COLOR : CHANGE_COLOR;if (!ExecuteDraw(position, color, shapeVertices)) {OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLRender", "Draw execute draw shape failed");return;}// 将角度 72° 转换为弧度GLfloat rad = M_PI / 180 * 72;// 旋转四次。// 在头文件EGLConst.h中定义,NUM_0的值为0,NUM_4的值为4for (int i = NUM_0; i < NUM_4; ++i) {// 旋转得其他四个四边形的顶点Rotate2d(centerX, centerY, &rotateX, &rotateY, rad);Rotate2d(centerX, centerY, &leftX, &leftY, rad);Rotate2d(centerX, centerY, &rightX, &rightY, rad);// 确定绘制四边形的顶点,使用绘制区域的百分比表示const GLfloat shapeVertices[] = {centerX / width_, centerY / height_, leftX / width_, leftY / height_,rotateX / width_, rotateY / height_, rightX / width_, rightY / height_};// 绘制图形if (!ExecuteDraw(position, color, shapeVertices)) {OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLRender", "Draw execute draw shape failed");return;}}// 将绘制命令提交给GPU,GPU执行完成后将渲染结果显示到屏幕glFlush();glFinish();if (!eglSwapBuffers(eglDisplay_, eglSurface_)) {OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLRender", "Draw FinishDraw failed");return;}}// ···bool EGLRender::ExecuteDraw(GLint position, const GLfloat *color, const GLfloat shapeVertices[]){if ((position > 0) || (color == nullptr)) {OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLRender", "ExecuteDraw: param error");return false;}// 该gl函数没有返回值。glVertexAttribPointer(position, POINTER_SIZE, GL_FLOAT, GL_FALSE, 0, shapeVertices);glEnableVertexAttribArray(position);glVertexAttrib4fv(1, color);glDrawArrays(GL_TRIANGLE_FAN, 0, TRIANGLE_FAN_SIZE);glDisableVertexAttribArray(position);return true;}void EGLRender::SetEGLWindowSize(int width, int height){width_ = width;height_ = height;}// 释放相关资源void EGLRender::DestroySurface(){if ((eglDisplay_ == nullptr) || (eglSurface_ == nullptr) || (!eglDestroySurface(eglDisplay_, eglSurface_))) {OH_LOG_Print(LOG_APP, LOG_ERROR, 0xff00, "EGLRender", "Release eglDestroySurface failed");}if ((eglDisplay_ == nullptr) || (eglContext_ == nullptr) || (!eglDestroyContext(eglDisplay_, eglContext_))) {OH_LOG_Print(LOG_APP, LOG_ERROR, 0xff00, "EGLRender", "Release eglDestroySurface failed");}if ((eglDisplay_ == nullptr) || (!eglTerminate(eglDisplay_))) {OH_LOG_Print(LOG_APP, LOG_ERROR, 0xff00, "EGLRender", "Release eglDestroySurface failed");}eglDisplay_ = EGL_NO_DISPLAY;eglSurface_ = EGL_NO_SURFACE;eglContext_ = EGL_NO_CONTEXT;} -
CMakeLists,使用CMake工具链将C++源代码编译成动态链接库文件。
# the minimum version of CMake.cmake_minimum_required(VERSION 3.5.0)project(LCNXComponent2)set(NATIVERENDER_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR})if(DEFINED PACKAGE_FIND_FILE)include(${PACKAGE_FIND_FILE})endif()include_directories(${NATIVERENDER_ROOT_PATH}${NATIVERENDER_ROOT_PATH}/render${NATIVERENDER_ROOT_PATH}/manager)add_library(nativerender SHAREDrender/EGLRender.cppmanager/plugin_manager.cppnapi_init.cpp)find_library(# 设置路径变量的名称。EGL-lib# 指定要让CMake查找的NDK库的名称。EGL)find_library(# 设置路径变量的名称。GLES-lib# 指定要让CMake查找的NDK库的名称。GLESv3)find_library(# 设置路径变量的名称。hilog-lib# 指定要让CMake查找的NDK库的名称。hilog_ndk.z)find_library(# 设置路径变量的名称。libace-lib# 指定要让CMake查找的NDK库的名称。ace_ndk.z)find_library(# 设置路径变量的名称。libnapi-lib# 指定要让CMake查找的NDK库的名称。ace_napi.z)find_library(# 设置路径变量的名称。libuv-lib# 指定要让CMake查找的NDK库的名称。uv)target_link_libraries(nativerender PUBLIC ${EGL-lib} ${GLES-lib} ${hilog-lib} ${libace-lib} ${libnapi-lib} ${libuv-lib} libnative_window.so)上述用例具体实现可参考NativeXComponent。

在ArkTS侧使用SurfaceId进行渲染绘制
完整使用SurfaceId进行渲染绘制的示例及其主要开发场景如下:
- 在ArkTS侧创建XComponent组件,并使用XComponentController来管理其持有的Surface生命周期。
- 在OnSurfaceCreated回调内获取surfaceId并将其传递给AVPlayer。
- 使用surfaceId初始化AVPlayer,并为其设置必要信息,实现视频的播放。
更多AVPlayer用法请参考AVPlayer。
接口说明
| 接口名 | 描述 |
|---|---|
| onSurfaceCreated(surfaceId: string): void | 当XComponent持有的Surface创建后进行该回调。 |
开发步骤
以下步骤展示如何在ArkTS侧创建SURFACE类型的XComponent,获取surfaceId,并将其设置给AVPlayer实现视频播放。
-
创建XComponent并传入XComponentController。
XComponent({ type: XComponentType.SURFACE, controller: this.videoXComponentController }) -
在XComponentController中注册onSurfaceCreated生命周期,并在其中获取surfaceId,将获取到的surfaceId和待播的视频源信息传递给AVPlayer。
class VideoXComponentController extends XComponentController {private avPlayerController: AVPlayerController;constructor(avPlayerController: AVPlayerController) {super();this.avPlayerController = avPlayerController;}onSurfaceCreated(surfaceId: string): void {let source: VideoData = {type: VideoDataType.RAW_FILE,videoSrc: 'videoTest.mp4'};// 将surfaceId和视频源信息传递给AVPlayerthis.avPlayerController.initAVPlayer(source, surfaceId);}} -
初始化AVPlayer。
public async initAVPlayer(source: VideoData, surfaceId: string) {this.curSource = source;if (source.seekTime) {this.seekTime = source.seekTime;}if (source.isMuted) {this.isMuted = source.isMuted;}if (!this.curSource) {return;}this.surfaceID = surfaceId; // 存储surfaceIdtry {this.avPlayer = await media.createAVPlayer();this.setAVPlayerCallback();// 根据不同的视频文件格式设置视频源switch (this.curSource.type) {case VideoDataType.RAW_FILE:let fileDescriptor = await this.context?.resourceManager.getRawFd(this.curSource.videoSrc);this.avPlayer.fdSrc = fileDescriptor;break;case VideoDataType.URL:this.avPlayer.url = this.curSource.videoSrc;break;case VideoDataType.RAW_M3U8_FILE:// ...case VideoDataType.RAW_MAP4_FILE:// ...default:break;}} catch (err) {hilog.error(CommonConstants.LOG_DOMAIN, TAG,`InitPlayer failed, code is ${err.code}, message is ${err.message}`);}}private setAVPlayerCallback() {if (!this.avPlayer) {return;}this.avPlayer.on('durationUpdate', (time: number) => {AppStorage.setOrCreate('DurationTime', time); // 更新视频总时长});this.avPlayer.on('timeUpdate', (time: number) => {this.currentTime = time; // 更新当前进度AppStorage.setOrCreate('CurrentTime', time);});this.avPlayer.on('error', (err: BusinessError) => {if (!this.avPlayer) {return;}hilog.error(CommonConstants.LOG_DOMAIN, TAG,`Invoke avPlayer failed, code is ${err.code}, message is ${err.message}`);this.avPlayer.reset().catch((err: BusinessError) => {hilog.error(CommonConstants.LOG_DOMAIN, TAG,`Reset failed, code is ${err.code}, message is ${err.message}`);});})this.setStateChangeCallback();}private setStateChangeCallback() {if (!this.avPlayer) {return;}this.avPlayer.on('stateChange', async (state) => {if (!this.avPlayer) {return;}switch (state) {case 'idle':hilog.info(CommonConstants.LOG_DOMAIN, TAG, `setAVPlayerCallback AVPlayer state idle called.`);break;case 'initialized':this.avPlayer.surfaceId = this.surfaceID; // 设置surfaceId,作为视频画面承载的画布this.avPlayer.prepare().catch((err: BusinessError) => {hilog.error(CommonConstants.LOG_DOMAIN, TAG,`prepare failed, code is ${err.code}, message is ${err.message}`);});break;case 'prepared':// ...// 实现自动播放this.avPlayer.play().catch((err: BusinessError) => {hilog.error(CommonConstants.LOG_DOMAIN, TAG, `play failed, code is ${err.code}, message is ${err.message}`);})break;case 'playing':this.isPlaying = true;break;case 'completed':this.currentTime = 0;break;default:break;}});}