自定义Native Sendable对象的多线程操作场景
ArkTS支持开发者自定义Native Sendable对象,Sendable对象提供了并发实例间高效的通信能力,即引用传递,适用于开发者自定义大对象需要线程间通信的场景,例如子线程读取数据库数据并返回给宿主线程。
本示例将详细说明如何使用自定义Native Sendable对象实现并发实例间数据共享。
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接口声明中自定义Sendable类。
// Index.d.ets@Sendableexport class MyObject {constructor(arg: number);plusOne(): number;public get value(): number;public set value(newVal: number);} -
编译配置。
# CMakeLists.txt# the minimum version of CMake.cmake_minimum_required(VERSION 3.5.0)project(napi_wrap_sendable_demo)set(NATIVERENDER_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR})if(DEFINED PACKAGE_FIND_FILE)include(${PACKAGE_FIND_FILE})endif()include_directories(${NATIVERENDER_ROOT_PATH}${NATIVERENDER_ROOT_PATH}/include)add_definitions("-DLOG_DOMAIN=0x0000")add_definitions("-DLOG_TAG=\"testTag\"")add_library(entry SHARED napi_init.cpp)target_link_libraries(entry PUBLIC libace_napi.z.so libhilog_ndk.z.so) -
Native实现各项接口功能,例如取值、设置值或者给Native对象的值加1等功能。
// napi_init.cpp#include "napi/native_api.h"#include "hilog/log.h"// 一个native类,它的实例在下面会包装在ArkTS的Sendable对象中class MyObject {public:static napi_value Init(napi_env env, napi_value exports);static void Destructor(napi_env env, void *nativeObject, void *finalizeHint);private:explicit MyObject(double value = 0);~MyObject();static napi_value New(napi_env env, napi_callback_info info);static napi_value GetValue(napi_env env, napi_callback_info info);static napi_value SetValue(napi_env env, napi_callback_info info);static napi_value PlusOne(napi_env env, napi_callback_info info);double value_;napi_env env_;};static thread_local napi_ref g_ref = nullptr;MyObject::MyObject(double value) : value_(value), env_(nullptr) {}MyObject::~MyObject() {}void MyObject::Destructor(napi_env env, void *nativeObject, [[maybe_unused]] void *finalizeHint){OH_LOG_INFO(LOG_APP, "MyObject::Destructor called");reinterpret_cast<MyObject *>(nativeObject)->~MyObject();}// 在构造函数中绑定ArkTS Sendable对象与C++对象napi_value MyObject::New(napi_env env, napi_callback_info info){OH_LOG_INFO(LOG_APP, "MyObject::New called");napi_value newTarget;napi_get_new_target(env, info, &newTarget);if (newTarget != nullptr) {// 使用`new MyObject(...)`调用方式size_t argc = 1;napi_value args[1];napi_value jsThis;napi_get_cb_info(env, info, &argc, args, &jsThis, nullptr);double value = 0.0;napi_valuetype valuetype;napi_typeof(env, args[0], &valuetype);if (valuetype != napi_undefined) {napi_get_value_double(env, args[0], &value);}MyObject *obj = new MyObject(value);obj->env_ = env;// 通过napi_wrap_sendable将ArkTS Sendable对象jsThis与C++对象obj绑定napi_wrap_sendable(env, jsThis, reinterpret_cast<void *>(obj), MyObject::Destructor, nullptr);return jsThis;} else {// 使用`MyObject(...)`调用方式size_t argc = 1;napi_value args[1];napi_get_cb_info(env, info, &argc, args, nullptr, nullptr);napi_value cons;napi_get_reference_value(env, g_ref, &cons);napi_value instance;napi_new_instance(env, cons, argc, args, &instance);return instance;}}// 取出Native对象的值napi_value MyObject::GetValue(napi_env env, napi_callback_info info){OH_LOG_INFO(LOG_APP, "MyObject::GetValue called");napi_value jsThis;napi_get_cb_info(env, info, nullptr, nullptr, &jsThis, nullptr);MyObject *obj;// 通过napi_unwrap_sendable将jsThis之前绑定的C++对象取出,并对其进行操作napi_unwrap_sendable(env, jsThis, reinterpret_cast<void **>(&obj));napi_value num;napi_create_double(env, obj->value_, &num);return num;}// 设置Native对象的值napi_value MyObject::SetValue(napi_env env, napi_callback_info info){OH_LOG_INFO(LOG_APP, "MyObject::SetValue called");size_t argc = 1;napi_value value;napi_value jsThis;napi_get_cb_info(env, info, &argc, &value, &jsThis, nullptr);MyObject *obj;// 通过napi_unwrap_sendable将jsThis之前绑定的C++对象取出,并对其进行操作napi_unwrap_sendable(env, jsThis, reinterpret_cast<void **>(&obj));napi_get_value_double(env, value, &obj->value_);return nullptr;}// 给Native对象的值加1napi_value MyObject::PlusOne(napi_env env, napi_callback_info info){OH_LOG_INFO(LOG_APP, "MyObject::PlusOne called");napi_value jsThis;napi_get_cb_info(env, info, nullptr, nullptr, &jsThis, nullptr);MyObject *obj;// 通过napi_unwrap_sendable将jsThis之前绑定的C++对象取出,并对其进行操作napi_unwrap_sendable(env, jsThis, reinterpret_cast<void **>(&obj));obj->value_ += 1;napi_value num;napi_create_double(env, obj->value_, &num);return num;}napi_value MyObject::Init(napi_env env, napi_value exports){napi_value num;napi_create_double(env, 0, &num);napi_property_descriptor properties[] = {{"value", nullptr, nullptr, GetValue, SetValue, nullptr, napi_default, nullptr},{"plusOne", nullptr, PlusOne, nullptr, nullptr, nullptr, napi_default, nullptr},};napi_value cons;// 定义一个Sendable class MyObjectnapi_define_sendable_class(env, "MyObject", NAPI_AUTO_LENGTH, New, nullptr,sizeof(properties) / sizeof(properties[0]), properties, nullptr, &cons);napi_create_reference(env, cons, 1, &g_ref);// 在exports对象上挂载MyObject类napi_set_named_property(env, exports, "MyObject", cons);return exports;}EXTERN_C_START// 模块初始化static napi_value Init(napi_env env, napi_value exports){MyObject::Init(env, exports);return exports;}EXTERN_C_END// 准备模块加载相关信息,将上述Init函数与本模块名等信息记录下来static napi_module nativeModule = {.nm_version = 1,.nm_flags = 0,.nm_filename = nullptr,.nm_register_func = Init,.nm_modname = "entry",.nm_priv = nullptr,.reserved = {0},};// 加载so时,自动调用该函数,将上述nativeModule模块注册到系统中extern "C" __attribute__((constructor)) void RegisterObjectWrapModule() { napi_module_register(&nativeModule); } -
ArkTS侧在UI主线程中定义Sendable实例对象并传递给TaskPool子线程,子线程处理完数据后返回UI主线程,UI主线程可以继续访问该Sendable实例对象。
// Index.etsimport { MyObject } from 'libentry.so';import { taskpool } from '@kit.ArkTS';@Concurrentasync function sum(object: MyObject) {object.value = 2000;let num = object.plusOne();console.info('taskpool thread num is ' + num); // 日志输出:taskpool thread num is 2001return num;}@Entry@Componentstruct Index {@State message: string = '使用Sendable对象进行线程间通信';build() {Row() {Column() {Button(this.message).fontSize($r('app.float.page_text_font_size')).fontWeight(FontWeight.Bold).onClick( async () => {let object : MyObject = new MyObject(0);object.value = 1023;let num = object.plusOne();console.info('host thread num1 is ' + num); // 日志输出:host thread num1 is 1024let task = new taskpool.Task(sum, object);let result = await taskpool.execute(task);console.info('host thread result is ' + result); // 日志输出:host thread result is 2001console.info('host thread num2 is ' + object.value); // 日志输出:host thread num2 is 2001this.message = 'host thread num2 is ' + object.value;})}.width('100%')}.height('100%')}} -
修改与Index.d.ets同目录下的配置文件oh-package.json5,配置如下:
{"name": "libentry.so","types": "./Index.d.ets","version": "1.0.0","description": "Please describe the basic information."}