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图形缓冲区常见稳定性问题 (C/C++)

本文档主要针对NativeWindow、NativeBuffer和NativeImage开发过程中的常见问题进行说明,帮助开发者及时避免或定位对应问题,提高应用稳定性。

OHNativeWindow与NativeWindowBuffer

OHNativeWindow与NativeWindowBuffer在系统多个模块与应用之间传递,通过增加与减少引用计数的NDK接口实现伪智能指针,由各模块维护自己的引用计数,超过90%的问题都是由于增减引用计数接口未匹配导致的。

增加NativeWindow引用计数的接口:

int32_t OH_NativeWindow_NativeObjectReference(void *obj)

int32_t OH_NativeWindow_CreateNativeWindowFromSurfaceId(uint64_t surfaceId, OHNativeWindow **window)

OHNativeWindow* OH_NativeImage_AcquireNativeWindow(OH_NativeImage* image)

int32_t OH_NativeWindow_ReadFromParcel(OHIPCParcel *parcel, OHNativeWindow **window)

减少NativeWindow引用计数的接口:

int32_t OH_NativeWindow_NativeObjectUnreference(void *obj)

void OH_NativeWindow_DestroyNativeWindow(OHNativeWindow* window)

void OH_NativeImage_Destroy(OH_NativeImage** image)

增加NativeWindowBuffer引用计数的接口:

int32_t OH_NativeWindow_NativeObjectReference(void *obj)

int32_t OH_NativeWindow_GetLastFlushedBufferV2(OHNativeWindow *window, OHNativeWindowBuffer **buffer,int *fenceFd, float matrix[16])

OHNativeWindowBuffer* OH_NativeWindow_CreateNativeWindowBufferFromNativeBuffer(OH_NativeBuffer* nativeBuffer)

int32_t OH_NativeImage_AcquireNativeWindowBuffer(OH_NativeImage* image,OHNativeWindowBuffer** nativeWindowBuffer, int* fenceFd)

减少NativeWindowBuffer引用计数的接口:

int32_t OH_NativeWindow_NativeObjectUnreference(void *obj)

void OH_NativeWindow_DestroyNativeWindowBuffer(OHNativeWindowBuffer* buffer)

int32_t OH_NativeImage_ReleaseNativeWindowBuffer(OH_NativeImage* image,OHNativeWindowBuffer* nativeWindowBuffer, int fenceFd) // 仅接口返回成功时减少引用计数

NativeWindow生命周期问题

典型崩溃日志及原因

典型崩溃日志如下:

**典型崩溃日志1**
00 /system/lib64/chipset-sdk-sp/libsurface.z.so(OH_NativeWindow_DestroyNativeWindow())

**典型崩溃日志2**
00 /system/lib64/chipset-sdk-sp/libsurface.z.so(……)
01 /system/lib64/chipset-sdk-sp/libsurface.z.so(……)
02 /system/lib64/chipset-sdk-sp/libsurface.z.so(OH_NativeWindow_NativeWindowHandleOpt)

**典型崩溃日志3**
00 /system/lib64/chipset-sdk-sp/libsurface.z.so(OH_NativeWindow_NativeObjectUnreference())

可能原因如下:

1.错误地减少了一次NativeWindow引用计数,导致NativeWindow计数减为0释放后,其他地方调用或者再次减计数时崩溃。

2.从XComponent组件获取的NativeWindow,抛向子线程使用,XComponent组件销毁时将NativeWindow引用计数减一,若减为0析构后,子线程仍在使用会导致崩溃。

典型错误代码及解决方案

典型错误代码1

OH_NativeImage *image_ = OH_NativeImage_Create(textureId, GL_TEXTURE_2D);
OHNativeWindow *nativewindow_ = OH_NativeImage_AcquireNativeWindow();

// 错误:OH_NativeImage_Destroy中会减少OHNativeWindow引用计数,无需再调用OH_NativeWindow_DestroyNativeWindow
OH_NativeImage_Destroy(image_);
OH_NativeWindow_DestroyNativeWindow(nativewindow_);

具体解析

OH_NativeImage_Destroy中会减少OHNativeWindow引用计数,无需再调用OH_NativeWindow_DestroyNativeWindow。

修改:删除OH_NativeWindow_DestroyNativeWindow(nativewindow_),并在OH_NativeImage_Destroy后及时将image_和nativewindow_置空,防止后续使用野指针。

OH_NativeImage *image_ = OH_NativeImage_Create(textureId, GL_TEXTURE_2D);
OHNativeWindow *nativewindow_ = OH_NativeImage_AcquireNativeWindow();

// 释放NativeImage时将image_和nativewindow_置空,防止后续使用野指针
OH_NativeImage_Destroy(image_);
image_ = nullptr;
nativewindow_ = nullptr;

典型错误代码2

void OnSurfaceCreatedCB(OH_NativeXComponent* component, void* window)
{
uint64_t width = 0;
uint64_t height = 0;
int32_t ret = OH_NativeXComponent_GetXComponentSize(component, window, &width, &height);
OHNativeWindow* nativewindow_ = static_cast<OHNativeWindow*>(window);

// 未对NativeWindow增加引用计数直接抛向子线程使用
NativeRender::GetInstance()->SetNativeWindow(nativewindow_, width, height);
}

void OnSurfaceDestroyedCB(OH_NativeXComponent* component, void* window)
{
if ((component == nullptr) || (window == nullptr)) {
LOGE("OnSurfaceDestroyedCB: component or window is null");
return;
}

// 错误:通知子线程停止,但未做等待操作,OnSurfaceDestroyedCB结束后NativeWindow可能被释放,子线程正在使用可能崩溃
NativeRender::GetInstance()->Release();
OHNativeWindow* nativewindow_ = static_cast<OHNativeWindow*>(window);
// 错误:未对nativewindow_引用计数加一的情况下调用DestroyNativeWindow会使nativewindow_提前释放,导致崩溃
OH_NativeWindow_DestroyNativeWindow(nativewindow_);
}

具体解析

从XComponent组件获取NativeWindow后,传递给渲染子线程使用,当页面退出,XComponent组件销毁时,会将NativeWindow引用计数减一,应用未对NativeWindow引用加一的情况下NativeWindow会被释放,此时子线程仍在使用可能导致并发崩溃。

修改方案一:在将NativeWindow传递给子线程前,将其引用计数加一,此时XComponent组件销毁时,因应用持有NativeWindow引用计数,NativeWindow不会销毁,当子线程使用完成后将其引用计数减一。

void OnSurfaceCreatedCB(OH_NativeXComponent* component, void* window)
{
uint64_t width = 0;
uint64_t height = 0;
int32_t ret = OH_NativeXComponent_GetXComponentSize(component, window, &width, &height);
OHNativeWindow* nativewindow_ = static_cast<OHNativeWindow*>(window);

// 抛任务前将nativeWindow引用计数加一
OH_NativeWindow_NativeObjectReference(nativewindow_);
NativeRender::GetInstance()->SetNativeWindow(nativewindow_, width, height);
}

void OnSurfaceDestroyedCB(OH_NativeXComponent* component, void* window)
{
if ((component == nullptr) || (window == nullptr)) {
LOGE("OnSurfaceDestroyedCB: component or window is null");
return;
}

// 通知子线程停止,因为前面有对引用计数加一,OnSurfaceDestroyedCB结束时不会释放
// 当子线程使用完毕后执行OH_NativeWindow_NativeObjectUnreference(nativewindow_)对引用计数减一
NativeRender::GetInstance()->Release();
}

修改方案二:在XComponent组件销毁的OnSurfaceDestroyedCB回调通知中,通知子线程停止并等待,直到子线程结束,避免NativeWindow销毁后子线程还在使用。

void OnSurfaceCreatedCB(OH_NativeXComponent* component, void* window)
{
uint64_t width = 0;
uint64_t height = 0;
int32_t ret = OH_NativeXComponent_GetXComponentSize(component, window, &width, &height);
OHNativeWindow* nativewindow_ = static_cast<OHNativeWindow*>(window);

NativeRender::GetInstance()->SetNativeWindow(nativewindow_, width, height);
}

void OnSurfaceDestroyedCB(OH_NativeXComponent* component, void* window)
{
if ((component == nullptr) || (window == nullptr)) {
LOGE("OnSurfaceDestroyedCB: component or window is null");
return;
}

NativeRender::GetInstance()->Release();
// 通知子线程停止后等待子线程任务结束再结束OnSurfaceDestroyedCB
renderThread.join();
}

NativeWindowBuffer生命周期问题

典型崩溃日志及原因

典型崩溃日志如下:

**典型崩溃日志1**
00 /system/lib64/chipset-sdk-sp/libsurface.z.so(OH_NativeWindow_GetBufferHandleFromNative())

**典型崩溃日志2**
00 /system/lib64/chipset-sdk-sp/libsurface.z.so(OH_NativeWindow_NativeObjectUnreference())

**典型崩溃日志3**
00 /system/lib64/chipset-sdk-sp/libsurface.z.so(OH_NativeWindow_NativeObjectReference())

可能原因如下:

从XComponent组件获取的NativeWindow,抛向子线程使用,XComponent组件销毁时将NativeWindow计数减一,NativeWindow销毁时对内部的NativeWindowBuffer引用计数减一,此时子线程刚RequestBuffer拿到buffer正在使用导致崩溃。

典型错误代码及解决方案

同上述NativeWindow生命周期问题的典型错误代码及解决方案。

NativeWindowBuffer卡死问题

典型卡死日志及原因

典型卡死日志如下:

/system/lib64/chipset-sdk-sp/libsurface.z.so(RequestBufferLocked())

可能原因如下:

应用申请了buffer,但未归还,导致后续无可用buffer,再次申请buffer时卡住。

典型错误代码

auto ret = OH_NativeWindow_NativeWindowRequestBuffer(nativewindow_, &buffer, &fence);
if (ret != NATIVE_ERROR_OK) {
return;
}

// 错误:异常分支未归还buffer,NativeWindow内buffer数量固定,可能导致后续无buffer可用卡死
if (error) {
return;
}

OH_NativeWindow_NativeWindowFlushBuffer(nativewindow_, buffer, fence, region);

具体解析

NativeWindow中的NativeWindowBuffer数量固定,当只申请buffer未归还,会导致NativeWindow内buffer耗尽,再次申请buffer时卡死。

修改:确保申请的buffer一定会归还到NativeWindow中,成功绘制的可通过OH_NativeWindow_NativeWindowFlushBuffer归还,未绘制的可通过OH_NativeWindow_NativeWindowAbortBuffer归还。

auto ret = OH_NativeWindow_NativeWindowRequestBuffer(nativewindow_, &buffer, &fence);
if (ret != NATIVE_ERROR_OK) {
return;
}

if (error) {
// 异常分支归还buffer
OH_NativeWindow_NativeWindowAbortBuffer(nativewindow_, buffer);
return;
}

OH_NativeWindow_NativeWindowFlushBuffer(nativewindow_, buffer, fence, region);

内存泄露问题

典型内存泄露原因

额外执行了增加引用计数接口,未配套执行减少引用计数接口导致泄露。

典型错误代码及解决方案

典型错误代码1

auto ret = OH_NativeWindow_NativeWindowRequestBuffer(nativewindow_, &buffer, &fence);
if (ret != NATIVE_ERROR_OK) {
return;
}
ret = OH_NativeWindow_NativeObjectReference(buffer);
if (ret != NATIVE_ERROR_OK) {
return;
}

// 错误:对buffer增加了引用计数,绘制流程走到异常分支,异常分支未相应减少引用计数,导致泄露
if (error) {
OH_NativeWindow_NativeWindowAbortBuffer(nativewindow_, buffer);
return;
}

OH_NativeWindow_NativeWindowFlushBuffer(nativewindow_, buffer, fence, region);
OH_NativeWindow_NativeObjectReference(buffer);

具体解析

申请buffer后增加引用计数延长其生命周期,未配套减少引用计数,导致该buffer无法被释放。

修改:确保增加引用计数后有配套调用减少引用计数接口。

auto ret = OH_NativeWindow_NativeWindowRequestBuffer(nativewindow_, &buffer, &fence);
if (ret != NATIVE_ERROR_OK) {
return;
}
ret = OH_NativeWindow_NativeObjectReference(buffer);
if (ret != NATIVE_ERROR_OK) {
return;
}

if (error) {
// 异常分支配套减少引用计数
OH_NativeWindow_NativeWindowAbortBuffer(nativewindow_, buffer);
OH_NativeWindow_NativeObjectUnreference(buffer);
return;
}

OH_NativeWindow_NativeWindowFlushBuffer(nativewindow_, buffer, fence, region);
OH_NativeWindow_NativeObjectReference(buffer);

典型错误代码2

auto ret = OH_NativeImage_AcquireNativeWindowBuffer(nativeimage, &buffer, &fence);
if (ret != NATIVE_ERROR_OK) {
return;
}
ret = OH_NativeWindow_NativeObjectReference(buffer);
if (ret != NATIVE_ERROR_OK) {
return;
}

// 错误:未对Release失败场景处理,AcquireNativeWindowBuffer成功会对buffer引用计数加一,ReleaseNativeWindowBuffer失败不会减一
OH_NativeImage_ReleaseNativeWindowBuffer(nativeimage, buffer, fence);
OH_NativeWindow_NativeObjectUnreference(buffer);

具体解析

OH_NativeImage_AcquireNativeWindowBuffer接口获取的buffer会增加引用计数,OH_NativeImage_ReleaseNativeWindowBuffer接口只在成功时减少引用计数,未对返回值做处理会导致内存泄露。

修改:OH_NativeImage_ReleaseNativeWindowBuffer接口返回不为NATIVE_ERROR_OK时,额外调用OH_NativeWindow_NativeObjectUnreference减少一次引用计数。

auto ret = OH_NativeImage_AcquireNativeWindowBuffer(nativeimage, &buffer, &fence);
if (ret != NATIVE_ERROR_OK) {
return;
}
ret = OH_NativeWindow_NativeObjectReference(buffer);
if (ret != NATIVE_ERROR_OK) {
return;
}

// 对OH_NativeImage_ReleaseNativeWindowBuffer失败做异常处理
ret = OH_NativeImage_ReleaseNativeWindowBuffer(nativeimage, buffer, fence);
if (ret != NATIVE_ERROR_OK) {
OH_NativeWindow_NativeObjectUnreference(buffer);
}
OH_NativeWindow_NativeObjectUnreference(buffer);